Add a new game type where everyone on the team has a rev, 6 ammo. Played on any map, its a 1/2 hit KO. 1 on head, 2 on body. swords could be allowed but they do minimal damage[1-5]
If youre out of ammo then u gotta sword / dagger till you die
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Add a new game type where everyone on the team has a rev, 6 ammo. Played on any map, its a 1/2 hit KO. 1 on head, 2 on body. swords could be allowed but they do minimal damage[1-5]
If youre out of ammo then u gotta sword / dagger till you die
Good idea. Given the implementation of CTF etc, and room mods this should definitely be feasible, if not relatively the same procedure...I bet the devs could do it if they so choose. It would actualyl really improve aim, but, I think 6 might even be too less right now..I was going to say 12 at first, but I think 8-10 would be more suitable. Think that can be done even though there is no revs (AFAIK) that have that clip. Pretty sure that is just like zitem script stuff from back in the day that the devs and mods could do with little to no conflict.
Nobody would go for the headshot, target is too small and its easier to just get two fast shots in.
I still see people going for headshots, think of it like this:
This is where camping is acceptable and considered strategic co-ordination with our team.
This is especially true in matches with twelve or more players, and would make camping fun instead of being a hassle to deal with.
Who's gonna draw first?
Eyy fam a fm will prolly change the title but u need to follow the format and include a description of the sugg in the title
Other than that i dont see why not, however we have the RVO tag which is almost the same as what u said except for swprd dmg and rev type. They could force it to change to what u said, but a new gamemode...?
I guess that would be the best way to do it..I didn't think about that really at first..
I think that would be the best since people would just RUN from sword...if people would actually fight I would prefer to see it be that the guns did X amount more damage and then you sworded it out to the death...
Maybe when everyone runs out of bullets the round teleports to a close range area..a new map would have to be created with this sectioned off and inaccessible to players unless they all have no ammo