lol, I think it looks nice already =]
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lol, I think it looks nice already =]
Best would possibly be to let all of his textures be resized by some online image editor ( or do it yourself of course ) results are that there will a bit less detail in your textures but it would reduce the mapsize by 2 times without a problem.
Ever since i started editing FTemple map i also used new textures , what i did was completely caulk my map ( Select all brushes with pushing I ) and then new textures , my map became 700 kb's down from 3500kb's and it looks a lot better now as well :p.
Thanks, that's really motivating :)
I know what it is but I don't know how it's done... Can you explain it to me? (I can't find my first tutorial and I'm doing this on my own)
and thanks
I took your advice and I half sized it but it's still too big. (10mb's now).
I will wait for Stephan's answer and I hope the size will go down.
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Anyone knows how to add a sky to the map? thanks
check this out:
http://i267.photobucket.com/albums/i...07/devil-1.png
Befor someone sends Devil a "tutorial" on how to add external models
i would like to see if he can figure it on his own.
Its not even hard, it just takes some brain and reading abbilitys.
Look into the original Maps's xml files.
Also, fail.
Items wont show on where you place them.
They always get overwriten by the mansion item locations.
Send me via PM your textures (original, unchanged ones) as a archive/pack.
And i'll chop em down ...
Textur -> Picture
Hard?, reading and using your brain to figure something out is known as learning.
Look into the Xml's and use your brain and you will gain the knowledge of adding external models into a map.
(Not in Radiant, but Gunz/Ingame).
The Xml's contain proper english sentences, that everyone could understand.
Its not meant to be harsh, its a advice.
USE LIGHT MAP!!! and all will be good