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  1. #18
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    Originally Posted by Jordan View Post
    All of us GMs have been playing gunz since 2005.

    We look for multiple things when it comes to reporting a user. Past warnings, alt accounts, have they triggered our DC logout, have they triggered the Uc, do they have anything irregular happening.

    Lots of factors. And most time it’s not just one GM handling reports. It’s a team effort with times the Owners will even weight their opinions on the matter and help us.


    At this point y’all just want hackers to exist so y’all can be happy. Most these people you see high elo have been playing for years.
    Bunny is a pro at glad. He’s literally perfected the game and is rarely beaten.

    This straight disrespect towards the GMs from some of y’all is just plain weird. Y’all can continue to complain but theirs not much we can do since y’all believe we won’t do anything is ignorant. Things look blatant to you because you want it to be a hacker.
    While it's understandable that the GMs have years of experience playing Gunz and have developed certain criteria for identifying hackers, it's important to acknowledge that not all hackers will fit into these criteria. In some cases, hackers can be sophisticated enough to avoid triggering the usual flags that GMs look for.

    Additionally, it's not fair to assume that players who report hackers are doing so just for the sake of finding them. Hackers can ruin the experience of honest players who have put in time and effort to become skilled at the game. It's natural for them to want a fair and balanced playing field.

    Also, the argument that high elo players have likely been playing for years and therefore couldn't possibly be hacking is flawed. Just because someone has played the game for a long time doesn't mean they are incapable of cheating. It's possible for even experienced players to resort to hacking to gain an unfair advantage.

    Lastly, it's important for GMs to be open to feedback and criticism from the community they serve. While it's true that they work as a team and consult with owners in making decisions, they should also be receptive to hearing concerns from players and taking appropriate action. Dismissing complaints and disrespecting players who raise concerns can ultimately damage the relationship between GMs and the player base.

    A competitive player is likely to be more familiar with the gameplay mechanics, and meta strategies, than a GM who is not competitive. This familiarity gives them a better understanding of how the game should work and what is possible within its parameters. As a result, they are more likely to spot behavior that is outside of the normal bounds of the game, such as hacking.

  2. The following user said thank you to Jinsakai for this useful post:

    SunRui (05-14-2023)

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