SunRui (06-11-2023)
QUICK UPDATE // 08 JUNE 2023
- Revamped Duel spectator UI (https://i.imgur.com/VD68wVj.jpeg)
- Fixed characters appearing/disappearing in replays
- Fixed players not dying in quest/cq/survival
- Fixed players not dying in event channel
- Fixed mines exploding too early
- Fixed some disconnects
- Decreased lightning element damage (20 -> 5)
- Rescaled lightning element stun duration (1000 (lv. 1-80), 1500 (donation) -> 1000 (lv. 1), 1100 (lv. 20), 1200 (lv. 40), 1300 (lv. 60), 1400 (lv. 80), 1500 (donation))
- Decreased blast grenade damage (100 -> 90)
*Credits to GeorgeGFX for the Avatar picture!
“Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
Know then, that the world exists for you: build, therefore, your own world”
- "Nature" (Chapter 8), Ralph Waldo Emerson
nothing added, several things ruined. bad update
To elaborate,
No one's really gonna use those explosion rings. Except when they encounter a good demolition expert, people might want to quit the game, put on those rings, and rejoin. That's not how equipment should work!
Mines get shut down all the time. I don't use them much but I like rooms full of mines, it's fun maneuvering around obstacles. Many people complained about them, but less voiced their liking.
RPG mode seemed fine, I'm not sure where's the need to wait more to max out.
Fixing the spawn pit invincibility thingy was necessary I know, but it had enabled many adventures. Perhaps consider winter mode Training room modifier that lets you survive oblivion?
I don't like this but I appreciate game work. See you at winter!
fdfsdvfafa (06-08-2023), tokuyama (06-10-2023)
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