Just happend to me too. Nothing works.. Also I got some huge fps lags.. Dont know if thats me or...
Just happend to me too. Nothing works.. Also I got some huge fps lags.. Dont know if thats me or...
mlog
Gunz.dmp:Code:GUNZ 1,0,0,290 launched. build (Apr 6 2016 14:17:42) Log time (04/26/16 10:35:53) Linear88's Runnable! CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 11 ) @ 2400 MHz Display Device = AMD Radeon HD 7700 Series ( vendor=1002 device=683f subsys=e245174b revision=0 ) Display Driver Version = 8.17.0010.1333 Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4194303KB) : Windows 7.. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml Dmp ok. InitializeNotify ok. WFog Enabled Device. device created. Video memory 1904.000000 shader initialize successful : 1 Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. found 0 custom music -------------------> Sound Engine Create : 1.546000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 4.859000 warning : bitmap frame_b.png not found. warning : bitmap frame_t.png not found. warning : bitmap stripe.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.275000 start InitInterface option Number of Display mode : 18 Number of Display mode : 18 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.223000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than Effect manager create success. 7746 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 11.542001 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than Load character.xml success, -------------------> Character Loading : 5.330000 -------------------> WeaponMesh Loading : 1.181000 ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.057000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success Read SpyMapList. read SpyMode. -------------------> ETC .. : 5.519000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 devices Restored. Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Camel (43 61 6D 65 6C ) (len = 5) Shop Gamble item count : 0 Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 devices Restored. Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 devices Restored. Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 devices Restored. CastStageBridgePeer call in Zgame::Create game create begin , type = 2 BspObject open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 10:39:54 ) model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than Create character : Name=^CBoboGrind Level=99 model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than replay end. profile saved. playtime = 33.459 seconds , average fps = 985.923 game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer Cloth VertexBuffer is Released game destroyed ( 10:40:29 ) game interface destroy finished Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 devices Restored. Reset Device 24bit depth buffering enabled Video memory 1903.000000 shader initialize successful : 1 devices Restored. Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game configuration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay
https://www.sendspace.com/file/avskwm
TheFlash (04-27-2016)
mlog:
Gunz.dmpCode:GUNZ 1,0,0,290 launched. build (Apr 6 2016 14:17:42) Log time (05/03/16 16:38:13) Linear88's Runnable! CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 1795 MHz Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=100d1043 revision=9 ) Display Driver Version = 10.18.0010.4276 Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8.. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml Dmp ok. InitializeNotify ok. WFog Enabled Device. device created. Video memory 891.500000 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] found 4 custom music -------------------> Sound Engine Create : 1.690000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 5.002000 warning : bitmap frame_b.png not found. warning : bitmap frame_t.png not found. warning : bitmap stripe.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.291000 start InitInterface option Number of Display mode : 13 Number of Display mode : 0 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.247000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than Effect manager create success. 7795 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 6.820000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than Load character.xml success, -------------------> Character Loading : 5.718000 -------------------> WeaponMesh Loading : 1.371000 ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.066000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success Read SpyMapList. read SpyMode. -------------------> ETC .. : 5.834000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : ^5Ailurophilia^D (5E 35 41 69 6C 75 72 6F 70 68 69 6C 69 61 5E 44 ) (len = 16) Cloth VertexBuffer is Released StageCreated CastStageBridgePeer call in Zgame::Create game create begin , type = 14 BspObject open : begin maps/Vice/Vice.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 6 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 16:39:57 ) Create character : Name=^5Ailurophilia^D Level=74 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 16:42:36 ) game interface destroy finished StageCreated CastStageBridgePeer call in Zgame::Create game create begin , type = 14 BspObject open : begin maps/Vice/Vice.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 6 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 16:43:09 ) Create character : Name=^5Ailurophilia^D Level=74 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 16:53:12 ) game interface destroy finished StageCreated CastStageBridgePeer call in Zgame::Create game create begin , type = 14 BspObject open : begin maps/Vice/Vice.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 6 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 16:53:28 ) Create character : Name=^5Ailurophilia^D Level=74 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function game destroyed ( 16:55:12 ) game interface destroy finished StageCreated StageCreated model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than CastStageBridgePeer call in Zgame::Create game create begin , type = 5 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 16:55:46 ) Create character : Name=^5Ailurophilia^D Level=74 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 17:00:01 ) game interface destroy finished StageCreated CastStageBridgePeer call in Zgame::Create game create begin , type = 5 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 17:00:16 ) Create character : Name=^5Ailurophilia^D Level=74 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. Connect to Agent by UDP Connect to Agent by UDP game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 17:02:36 ) game interface destroy finished CastStageBridgePeer call in Zgame::Create game create begin , type = 5 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 17:02:49 ) Create character : Name=^5Ailurophilia^D Level=74 Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function game destroyed ( 17:04:36 ) game interface destroy finished StageCreated CastStageBridgePeer call in Zgame::Create game create begin , type = 5 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 17:04:45 ) Create character : Name=^5Ailurophilia^D Level=74 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 17:06:31 ) game interface destroy finished Responsed Account Charlist BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. Responsed Account Charlist Selected character name : DrunkCharm (44 72 75 6E 6B 43 68 61 72 6D ) (len = 10) Cloth VertexBuffer is Released StageCreated CastStageBridgePeer call in Zgame::Create game create begin , type = 5 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 17:07:12 ) Create character : Name=DrunkCharm Level=1 Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Connect to Agent by UDP Reset Device ------------------------ReleaseBuffer Video memory 891.500000 ---------------------------------setBuffer devices Restored. game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 17:11:46 ) game interface destroy finished
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Yes to me it's, happend too. I restared the computer and now all working fix.
Had this problem 15 minutes ago, And i have to restart my computer.
Again froze 3 times while I was hosting an event ]=
- - - Updated - - -
Actually a lot of people crashed this time.
Had to restart my computer.
Silent that dint work.
Many players got crashed in Zexi's event, Yea !
Last edited by Raphačl; 04-27-2016 at 06:38 AM.
Credits to GeorgčGFX for this beautiful signature
Except the freeze anyone else has FPS spikes/problems like I do?
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