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  1. #1
    #1Chef's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Taint View Post
    Make the game TDM/Clan war based and I guarantee you this server will be as lively as it was in the past.
    I don't think it's fair to make a comment like that without more information. Make it more TDM/CW based....okayyyy so what are they meant to do exactly?

    Also I don't think that's the solution. Nowadays to have an active GunZ server, in 2018, it will be heavily reliant on South American players, most of which switched servers after V8. They were used to the tags, they had active CTF and Infected rooms, they brought activity to the server. We completely ruined those modes by removing tags, so they left. The other server tenders to that player base excessively because the owners know that they're the ones keeping the server active. Not saying they're a good server by any means, having a RAT in their anti-virus sums it all up but they knew how to build a player base in this day and age and they did it very well.

    Out of the 250 players we had towards the end of V7 how many were heavy clanwaring? 60? 70 tops? We used to have 2 training rooms, 32 players full, 2/3 16 player A/D rooms full, 32 player CTF room, 24 player Infected rooms, and a few quest rooms.



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    EternalBeast (08-02-2018)

  3. #2
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    Originally Posted by #1Chef View Post
    I don't think it's fair to make a comment like that without more information. Make it more TDM/CW based....okayyyy so what are they meant to do exactly?

    Also I don't think that's the solution. Nowadays to have an active GunZ server, in 2018, it will be heavily reliant on South American players, most of which switched servers after V8. They were used to the tags, they had active CTF and Infected rooms, they brought activity to the server. We completely ruined those modes by removing tags, so they left. The other server tenders to that player base excessively because the owners know that they're the ones keeping the server active. Not saying they're a good server by any means, having a RAT in their anti-virus sums it all up but they knew how to build a player base in this day and age and they did it very well.

    Out of the 250 players we had towards the end of V7 how many were heavy clanwaring? 60? 70 tops? We used to have 2 training rooms, 32 players full, 2/3 16 player A/D rooms full, 32 player CTF room, 24 player Infected rooms, and a few quest rooms.
    Meaning you rebalance the excuse of weapons that we have and fix the hitboxes that ruined the game. Not to mention we don't need weird new game modes when barely anyone will be playing them.

    Honestly at this point reverting to V7 minus the anti lead since I feel like the anti lead right now is fine is what we can do.

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    Camel (08-02-2018)

  5. #3
    #1Chef's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Taint View Post
    Meaning you rebalance the excuse of weapons that we have and fix the hitboxes that ruined the game. Not to mention we don't need weird new game modes when barely anyone will be playing them.

    Honestly at this point reverting to V7 minus the anti lead since I feel like the anti lead right now is fine is what we can do.
    From my earlier post.

    Originally Posted by #1Chef View Post
    Many points here are valid but, what I don't get is how so many people say "just revert v7 things" it's so unreasonable. Imagine you've been working on a project for years, and you're finally satisfied with it, when it's released it doesn't get the positive response you expect. What are you most likely to do after all that hard work, try to improve it or trash all of it and go back?

    What I'm trying to say is just be a bit more mindful of people's efforts, not only current but ex developers that put in a lot of time for v8, ok it didn't turn out as expected, too many changes, you're asking for improvements, that's fine. But don't go asking them to trash all their work over the years that's just disrespectful.



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    Originally Posted by #1Chef View Post
    From my earlier post.
    Let's just say I did point out that s1lent was the one that actually wrecked the server with what he did (I did say in the staff chat it wasn't gonna increase the player count but rather kill it), I get that you're grateful towards his contribution but I did say it was not gonna be a successful "project" from his side, whatever was made in V8 is not good enough, you can erase a mistake easily and revert back to the good old days where V7 was at, V8 only has a good anti lead, other than that the hitbox is garbage and weapons aren't balanced.

  7. The following 3 users say thank you to Taint for this useful post:

    Camel (08-02-2018), Flow (08-03-2018), Nerval (08-03-2018)

  8. #5
    #1Chef's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Taint View Post
    Let's just say I did point out that s1lent was the one that actually wrecked the server with what he did (I did say in the staff chat it wasn't gonna increase the player count but rather kill it), I get that you're grateful towards his contribution but I did say it was not gonna be a successful "project" from his side, whatever was made in V8 is not good enough, you can erase a mistake easily and revert back to the good old days where V7 was at, V8 only has a good anti lead, other than that the hitbox is garbage and weapons aren't balanced.
    Again I can't agree with this, placing all the blame on s1lent is just ridiculous 7bb. McSic is very specific about what he wants, anything that went into the update went through him and Dave, so they must have agreed to his changes, so you can't just come and put it all on one person. I'm not pointing fingers here at the admins, I'm just telling you that blaming one person is just not reasonable lol.



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