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  1. #27
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    Is there a way to make it so that you can ping to your team upon dying? Not the entire time you're dead... but that moment you get the camera view until you go into spectating. That window of time would be nice to be able to ping enemy/backstab/etc rather than having to type it to the team.

    Originally Posted by PoorGuy View Post
    why i get kicked for afk if i just walk and put mines?? i need to jump or something? you change it?
    This guy is still going around in DM's mine spamming. I like the new idea with shooting mines...but when there's 30+ mines, it becomes a "do i focus on the mines or the enemies"... is there a way we could implement a per player cap to mines? Where once the player deploys 6 mines, the next mine they place will cause their first mine (or whichever mine is still active) to despawn so the new one can be placed. Or have it so mines despawn when a player dies? Deathmatches are still as much of a headache to play in when you have people running around spamming mines.

    I guess it's too early on in the update to request these things, so maybe we'll see how the updated destroyable mines are accepted within the community.

    Originally Posted by Armani View Post
    Smokes are a bit over-tuned and will need readjustment. They're kind of taking the place of molotovs ATM with how much damage/area of control they give. And they also extinguish molotovs so it's a huge counter.
    I don't see much of an increase in smoke nade usage since the update. Aside from maybe 4 or 5 people using them when they didn't beforehand. I think the smoke nades seem to be balanced the way they are now. If you didn't notice, the smoke nades don't pop as fast as they used to now. THat or the timer to pop doesn't activate until the nade comes in contact with something. Because before hand I could toss a nade into the air and it would start to fire before it even touched the ground. Now I throw one and it barely gets to ignite before touching ground. So I think this new aspect makes the increase in radius a little more sense in that players have even MORE TIME to react to the nade being thrown.

    I wouldn't mess with the smoke nades just yet until more feedback from others starts to emerge.
    Last edited by Desecration; 03-31-2023 at 01:53 AM.
    "Never attribute to malice that which is adequately explained by stupidity."

  2. The following user said thank you to Desecration for this useful post:

    SunRui (03-31-2023)

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