Originally Posted by SunRui View Post
too complicated when the easier work around is to just +1 op suggestion zzz
Nah... getting the multiplier sounds easier since it is already used during damage calculation, what I was saying to just display that multiplier instead of damage, knowing where best to hit with the multiplier would mean training the aim. Whereas the original suggestion focuses on having infinite clip size (not infinite ammo, we already have that in training rooms), which to me sounds like something that is easily abusable and could be very annoying when applied to weapons such as hotshots. Instead displaying the multiplier would just be utilizing existing training weapons to give more feedback to the user.