Originally Posted by justRelax View Post
Nah... getting the multiplier sounds easier since it is already used during damage calculation, what I was saying to just display that multiplier instead of damage, knowing where best to hit with the multiplier would mean training the aim. Whereas the original suggestion focuses on having infinite clip size (not infinite ammo, we already have that in training rooms), which to me sounds like something that is easily abusable and could be very annoying when applied to weapons such as hotshots. Instead displaying the multiplier would just be utilizing existing training weapons to give more feedback to the user.
no idea what u saying man idk what dmg multiplier there is other than the dmg count. i was talking to beast but the infinite clip won't be an issue when we have the /ignore feature coming to training room