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  1. #11
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Luneth View Post
    Can you explain those terms? I have no idea what you mean :p
    Faces = polygons = squares where you "build with"

    Edge flow is the flow of the lines, they all have to connect smoothly in order to make a decent model, there are exception for this.
    http://www.zbrushcentral.com/attachm...chmentid=68830
    As you can see here, all edges connect smoothly with eachother.

    http://virtualanvil.files.wordpress....2/goodtris.jpg
    As you can see here, the flow gets interrupted which is bad. Try to always use this in most models with exception of flat ones. This causes more faces/polygons but you can always remove lines if the model is completely finished.

  2. #12
    Ghoulish's Avatar Freestyler's Veteran

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    xD this is cool. I have no clue how to make any thing with blender so I can't give any helpful tips.
    From what I see it look good. good job keep it up, who knows you might be come a pro.

  3. #13
    Modcrusher

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    Originally Posted by slugheady View Post
    Faces = polygons = squares where you "build with"

    Edge flow is the flow of the lines, they all have to connect smoothly in order to make a decent model, there are exception for this.
    http://www.zbrushcentral.com/attachm...chmentid=68830
    As you can see here, all edges connect smoothly with eachother.

    http://virtualanvil.files.wordpress....2/goodtris.jpg
    As you can see here, the flow gets interrupted which is bad. Try to always use this in most models with exception of flat ones. This causes more faces/polygons but you can always remove lines if the model is completely finished.
    Thanks! And when I remove some faces, wont I be removing a lot of detail?


  4. #14
    StephanM's Avatar 🌹

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    Originally Posted by slugheady View Post
    Faces = polygons = squares where you "build with"

    Edge flow is the flow of the lines, they all have to connect smoothly in order to make a decent model, there are exception for this.
    http://www.zbrushcentral.com/attachm...chmentid=68830
    As you can see here, all edges connect smoothly with eachother.

    http://virtualanvil.files.wordpress....2/goodtris.jpg
    As you can see here, the flow gets interrupted which is bad. Try to always use this in most models with exception of flat ones. This causes more faces/polygons but you can always remove lines if the model is completely finished.
    This.

    And as you can see the faces look weird, there fore they f00ked 00p.

  5. #15
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Luneth View Post
    Thanks! And when I remove some faces, wont I be removing a lot of detail?
    ugh, we should skype.

  6. #16
    Modcrusher

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    Im new to this stuff


  7. #17
    slugheady's Avatar ୧༼***༽୨

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    You need some insight for this as well. But you'll learn after enough practice, keep on going .

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