Originally Posted by Jiiigglypuff View Post
ok I said to make it SEEM infinite. if u develop a structure that's like a conveyor belt that goes from looking big to small. this way u wont have people who have opponents who have joined the room seconds or minutes before - the opponents wont be distant. u gotta develop the map to make it manifest itself as if its infinite.
so make it look infinite, and then we drop, hit the ground, then wat?