FGunZ Update // 21 April 2014
General
- Fixed anti-lead on zombies in infected
- Optimized a lot of client code
- The room list now includes the map name
- Fixed some glitches occurring related to "Play Now"
- Added anti-AFK system. Users who idle in-game will automatically be kicked after 10 minutes of inactivity
- Fixed overlay in infected causing the entire game screen to be dark (as a zombie)
- Added a global red fog in infected
- Room names can no longer be empty
- Fixed an issue where the game was registering melee weapons as ranged weapons in infected
- Added some pretty sprites in infected and gun game
- Fixed an issue where players would have connection issues to each other after queueing for a second round of clan wars
- Added EXP percentage to the game interface
- Fixed issues related to staff commands
- Fixed hacking attempt messages showing randomly in-game, causing the game to close
- Added damage counter on the top right hand corner of the screen, for team game modes
Roomtags
- Implemented a new room tag, [RTD], which stands for Roll The Dice. What is this?
- Room tag [F] now also prevents lunges from daggers
- Room tag [EX] now ignores landmines
Clan War
- The game window will now flash when receiving clan war notifications, and when a new game round has started if the window is not in focus
- Staff members can now spectate users in clan wars
- Users can rejoin a clan war match even after losing connection from the game if the clan war match is unbalanced and the match has not ended.
A dialog will prompt the user to rejoin the clan war when the user enters the clan channel. In case the user cancels it, the user can simply type /rejoin
- Land mines are no longer allowed in clan wars
All credits go to Linear and Mike!