Make it so that the distribution is random, and doesn't just go to the person who picks up the boxes.
edit - talking about challenge quest.
Printable View
Make it so that the distribution is random, and doesn't just go to the person who picks up the boxes.
edit - talking about challenge quest.
Quest always was and is random and someone must pick item up or it is lost.
Challenge quest is different. If noone picks up it is random, if someone picks up he will get item. So CQ is good to spot selfish and greedy people.
Nope, it is pretty easy. If I see someone picking up items intentionally he get warned. If he goes on I either leave the room or kick him.
The fun part of questing is teamplay and for CQ especially Scrider you need a team.
It's already random in v8's challenge quests
in an fgunz world with an average of less than 100 players online, i cant afford to give a **** who joins my quest rooms or not.
IMO this should be randomized, aswell as have the items transferable between your account via the storage (which has been mentioned in a different suggestion already).
IMHO the staff has now other problems with higher priority, e.g. the launcher.
Who cares about less than 100 player (83 atm)? We played and won Scrider duo, with 4 it's just faster. It's not the quantity but the quality of the player and I don't play with itemstealer.
make it random and you make it fair. or have the option to toggle the drops being random, but i think it'd be more simple to just make the distribution random in it's entirety.
then you can have your duo with your friend doing scrider all you want.
not everyone on gunz does quests 24/7 and knows every animation and everything you can do to defeat every challenge quest boss/level.
sometimes people have to resort to removing password and allowing randoms to join to help them since they cant finish it themselves because they die.
which is why this suggestion is necessary, because obviously the randoms will keep taking the items.