What we believe would improve V8 Gameplay
After talking with some of the players there are some ideas that would help in order to improve Gameplay because we believe u tried to change FG in an ordinary shooting game. We believe that didnt work at all since u changed the main gameplay (SGS) with the range dropoff.
We believe the hitboxes changes are fine and its not a big of an issue.
What should be changed or reverted is the range.
Changing the concept on a 14 years old game and simply saying "deal with it" aint gonna work.
Here an idea from Connor.
Quote:
Originally Posted by
Notorious
Hitboxes are fine, the hitboxes that are currently in use actually require precise aiming (in a sense). I don't feel a hitbox change would cause players to stop playing, it's new, unnatural so you have to adapt, like myself I always aimed for the knee/legs, now I aim chest instead.
Gems are fine, require a few tweaks however it's new and unique and honestly other than the movement gems I notice no difference. (Shotgun player only)
Range drop, now I use shotguns and I shoot from a close range therefore it's not something that bothers me enough to care.
Shotgunz.
Low level: 6 dmg, 1000 delay / 5 clip.
Mid level stats: 7 dmg, 1000 delay / 5 clip.
High level stats: 8 dmg, 1000 delay / 5 clip
Donation stats: 9 dmg, 950 delay / 5 clip
Limit Breaker: 10 dmg, 1000 delay / 6 clip
https://freestylersworld.com/showthr...hotgun+balance
Quote:
Originally Posted by
Qwin
I already said this in the chat. and ive said it on other threads and il say it again.
A realistic hitbox works for slow games like CS or COD. Twitch games like the new Quake and Unreal Tournament have tried more accurate to sight hitboxes and they always negatively impacted the players experience, so they both went back to the old standards. FG devs arent any smarter than the triple A companies who already tried it, it just makes the game more difficult and twitch shooters already have an extremely high learning curve.
S/O to Leon
Qwin
Connor
Akimbo
StephanM