Originally Posted by
EternalBeast
Battlefield comes to mind. Probably many, many more.
Why 120?
It's really not that hard to dodge 1 nade; and certainly not hard to kill the player using them, since they play with HP/AP levels that are easy to kill with 1-2 shots. It works both ways. Also, (from our discussion in-game) if you know that there's a possibility of a nade exploding through the wall in that one spot in Mansion, why not just avoid it or wait until the opponents have finished nading? Keep the element of surprise alive? The game would get pretty boring if everything was predictable. Besides, the EX tag is fully capable of preventing all this. If anything, explosions through the wall should be fixed.
People still take this game too seriously and expect everyone to just use shotguns + meds. Why not just tailor your rooms according to your needs (EX, SGO, V) and leave other options available to players who enjoy a different style of gameplay from time to time? Yes, I am biased towards 1-hit nades, and this is only my opinion. I stopped playing with full hp/ap and meds a long time ago—I do it only when explosions are disabled in rooms. Lighten up and have some fun.
If you didn't already know, they were removed initially when V8 was released. So if they were reinstated, obviously, many of us wanted them back.