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Gunz crashes
I used to be able to play this game very easily, but now it crashes very often. At launcher, loading screen and when I am already logged in. Sometimes it crashes when I enter a room, other times it crashes while I playing in a room.
My error report on Mlog.txt shows that I am missing these files:
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap icon_gameroom.tga not found.
This is the first time this kind of error has happened to me. I have re-installed the game several times now from different sources made available but to no avail. Please help me fix this.
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Don't worry about those bitmap warnings, post the rest of the log.
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Okay I show the rest of the log:
GUNZ 1,0,0,290 launched. build (Feb 7 2015 22:23:13)
Log time (07/19/15 09:05:08)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2094 MHz
Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=c571144d revision=9 )
Display Driver Version = 8.15.0010.2202
Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4194303KB) : Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 846.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(headphone (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create : 2.348000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.166000
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.406000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 13
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.323000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
7713 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create : 9.390000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 13.404000
-------------------> WeaponMesh Loading : 3.729000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.070000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 6.957000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
start InitInterface option
Number of Display mode : 13
Number of Display mode : 13
end of InitInterface option ok
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Cloth VertexBuffer is Released
Selected character name : Zeeck (5A 65 65 63 6B ) (len = 5)
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 09:06:29 )
Create character : Name=Zeeck Level=62
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 09:06:47 )
game interface destroy finished
StageCreated
StageCreated
That was mlog, do you need any other info?
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To add some more information, I have tried an other server and that game crashes as well.
I have reinstalled both games more than twice.
turned off my Webroot SecureAnywhere, and still same issue.
Updated sound card.