Originally Posted by
Dualage
b) Though the physics on this one seems a bit dull, it's another way to attempt to try and balance them out. Having damage fall-off (Fancy term for the further the shot goes, the less damage it gives). I'd doubt anyone would be for this, considering a weapon such as a sniper would never have this kind of feature and the next issue being "Is this even possible to add on gunz?". But the idea is to make extra long distance shots damage less, to a maximum of a 50% fall-off (or any number that seems reasonable, but 75 damage still hurts) while keeping closer range shots even stronger.