Its easy to get bounty btw :)
You guys try too much to make this server important. Keep everything vanilla, improve antilead / anti hack. and people will 100% come to your server. This doesn't even seem like Gunz anymore with fall off damage / missed bullet sounds / all these other random shits.
- make the bounty a row when you click tab to view the scoreboard. since its so important now, some people would like to see how much bounty they got without needing to go to the gameroom and calculate what you have now minus what u had before.
since the scoreboard is kinda busy and theres no room for it, i think the EXP row is not as useful and could be removed honestly
-make kills give more bounty compared to questing (considering gunz is a pvp centered game and not pve). i just killed like 40 people in a room and got like 1k bounty for it.
Found another small bug:
When you're on the main screen and you're on the end of the room tabs you can't click the arrow back to the other tabs.
put all the shotguns donor have 6 bullets, since if there will not be [R] [IA] at least he has the same bullets. :@
Main post updated. Looking forward to hearing the development team's take on every point put forward.
anti lead worst than it was before imo, and bullet fall off + the range thing adds on to it. Imagine if shotguns were normal for once :O
1. The website let's you 'Try' items that you've already tried in the past. It shows an error like "You've already tried this item", but sends the item to the storage anyway.
I couldn't reproduce this.
Note that I reset everyone's tried item entries when v8 came out.