Old replays work too
Printable View
IGN: ^QOmmadawn^R
Map: SkillmapV5
Time: 1 Minute and 41 seconds
Replay: https://www.sendspace.com/file/y01a5z
Enough for today, go beat me!
IGN: Aight
Map: SkillmapV4
Time: 1 Minute and 21 Seconds
Replay: https://www.sendspace.com/file/21i26l
IGN: Eeksdee (change name)
Map: SkillmapV1
Time: 0 Minutes and 48 seconds
Replay: https://www.sendspace.com/file/nzc072
I am a noob in this :x
Sorry for the name
IGN: Aight
Map: SkillmapV3
Time: 1 Minute and 48 Seconds
Replay: https://www.sendspace.com/file/yd6ooi
IGN: Aight
Map: SkillmapV2
Time: 1 Minute and 39 Seconds
Replay: https://www.sendspace.com/file/kas5rj
IGN: Aight
Map: SkillmapV1
Time: 0 Minute and 36 Seconds
Replay: https://www.sendspace.com/file/qyts02
does speed vials count
cool idea im happy my post helped u make this :4
IGN: Bunny
Map: SkillmapV4
Time: 1 Minute and 8 seconds
Replay: https://puu.sh/Ha14L/5fd9330196.gzr
There are many problems with running speedruns in a game like Gunz in terms of definitions that were never set such as;
- I started the run as soon as i spawned into the map, and let autorecord do it's thing. That's why it appears like my recording starts when I'm already on the second cube. You might wanna change how autorecord works if you want it to start from 0:00 spawning into the room and not from the "Lets rock" message
- spawns in many maps are inconsistent, might wanna group spawns or create a race gamemode that has all the spawns in 1 location with a proper timer like some developer worked on a few years back.
- In previous runs (not the one I uploaded), I ended the recording upon touching the floor but the replay itself ended about half a second earlier.
- milliseconds