I will post my creation when its done.
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I will post my creation when its done.
IGN: TomasEdison
Name: Neighborhood
Size: Medium
Theme: Town, Port & Canal Town (although it wasn't specified in the Helpful Tips)
Submission:
https://i.imgur.com/y833Rpg.png
Description:
Blue skies as in Canal Town
Inside the map
Blue box; blue base (internal design up to your choice).
Red box; red base (^^).
Dark-Gray squares; houses without an entrance.
Green squares; houses with an entrance. Recommendation: 1 floor, small space inside and anything else up to your choice (internal design, etc).
The road is in black/white, obviously.
Purple boxes; trucks, cars (similar to those in Town).
Outside the map / Background
Orange line; (where the map should end) - a wall that goes down to the aqueduct.
Light-Yellow area; an aqueduct similar to the ones in Canal Town. Again, I know you didn't include it in the tips for 'Themes', but I'd appreciate it if you could try to add it. And if not, an aqueduct similar to the one in Port could also work :^).
Brown line; a wall that goes down to the aqueduct as well. This separates between it and the yellow area above.
Yellow square; clock tower :4.
Light-Gray squares; flooring similar to the one in the map Town.
Optional: add 2 more aqueducts around the clock tower area for the view.
Note: There's also an option to include EVERYTHING in the sketch as a part of the map, but I doubt if people would love it. Anything else related to the background of the map is also up to your choice.
Additional details:
Game-Mode(s) Preference: Team Deathmatch & Capture the Flag. Team Assassination and Infected modes would also work perfectly in this map, imo.
IGN: Bunny
Name: Recursive Skillmap
Size: Large
Theme: skillmapping/luck based/in-map teleports
Submission:
The map consists of 6 parts, each of which is a unique area, and they are stacked ontop/alongside one another in the void to give a similar feeling to that of superflip, being surrounded by obstacles in space. The map takes advantage of the in-map teleporting mechanic that McSic added, that can maintain/grant momentum, and include randomness in position of teleporting based on chance.
Key for understanding map content:
https://i.imgur.com/D2DcTwW.png
Part 1:
https://i.imgur.com/0Y4HGP1.png
Part 2:
The squares getting smaller means a difference in height.
https://i.imgur.com/MyAUhZl.png
Part 3:
https://i.imgur.com/zzhUoqo.png
Part 4:
https://i.imgur.com/CTJgDos.png
Part 5:
https://i.imgur.com/KWqBv7S.png
Part 6:
https://i.imgur.com/zLYMfGH.png
From a side view, it might look like this:
Part 6 |
-------|
Part 5 |
-------|
Part 4 |
-------| Part 3
Part 2 |
-------|
Part 1 |
IGN: ^4Minato^Z
Name: The Waterfalls
Size: Medium (to Large)
Theme: Dungeon/Ruin
Submission:
https://i.imgur.com/Y8IuMWR.jpg
The Foot walk to waterfalls has a moss texture.
HP/AP Spawns and Stairs near the waterfalls
https://i.imgur.com/8UbANg6.jpg
Empty Container (where players can go inside or hide) and a foot walk
https://i.imgur.com/AC5TpDX.jpg
Blocks with Ancient Wall Written
https://i.imgur.com/oj3cqCb.jpg
My example(s) of Sky/Skies (not so perfect :o.o
https://i.imgur.com/ncwPCnr.jpg
https://i.imgur.com/w1tOi2g.jpg
Last day for entries, the thread and event will close in roughly 24 hours.
The event has ended, the winning map is The Waterfalls by Minato.
Coins have been sent!
- ^4Minato^Z (Minato) - 500 coins + his name in the map he designed
- Bunny - 300 coins
- TomasEdison - 100 coins