This is my point though, we can make small additions to clan wars benefiting game play but too much will change it completely. Am I saying changing the single player game modes to benefit people who are in clans, no, but to just put focus on a single tournament every month seems silly to me.
- We could push weapons and armor that was received only at a certain clan point count.
- We could create a new gamemode that forced clan play, but not in a tournament fashion.
- We could reroute the quest gameplay that allowed for clan-only quest.
My point is that clan gameplay is limited to a single tournament, and although I like skill vs skill gameplay as much as anyone here,
Mike and
Adorable showed me that competitive gameplay may not be what is on the minds of alot of Freestyle players.
I agree that Cooperative gameplay is extremely important for GunZ, but I also feel that we can push the boundaries and not limit ourselves to a single game type to use it in.
Do I welcome changes to Clan War in this thread? Sure enough, it can have changes that benefit all players. I just want everyone to open their minds a little bit and think of clan play as a much larger thing than simply "Clan Wars".