oh that thing?
here just follow these instructions
https://freestylersworld.com/showthread.php/32579-Login_Fix
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oh that thing?
here just follow these instructions
https://freestylersworld.com/showthread.php/32579-Login_Fix
Ok youve mad the mistake to donate without first playing the server (HUGE MISTAKE) secound. Why would you donate if you havent layed it what if u didnt like the server u would beg stroop and other admins for ur money back. thirdly. donate to help the server. 4th dont complain about the server when u didnt even play it -_-
Had same problem, but after I click back gunz.exe it becomes normal again..
So I don't know about yours
So your just assuming ive never played this server before? LOL Ive played this server plenty. I donated because i like the server and havent had any problems with it until now -.- So ask questions before you assume and i dont want my money back. I donated to help this problem which is gonna get fixed for awhile.
Uh i know how to play Gunz? I donated to help the server out. And i didnt buy any guns with points i bought 2 rings, Donor Dagger and sword.
I'd say to re-install the game, and that should fix it. If not, try one of the different mirrors, maybe the one download is corrupted? Otherwise it may just be a computer problem. Could you roll your drivers back to when you could play FG?
Post the mlog.txt contents here. Maybe it contains some useful information.
Try to put it between the [code ] [/code ] tags.
Else PM it me.
Code:GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008]
Log time (11/12/11 20:45:46)
NON-Skip XTrapPatch
CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 3 ) @ 2294 MHz
Display Device = AMD M880G with ATI Mobility Radeon HD 4250 ( vendor=1002 device=9712 subsys=165c103c revision=0 )
Display Driver Version = 8.17.0010.1059
Windows = 6.1 Build 7601 , Service Pack 1 (2878364KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 697.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers and Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 2.275000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.613000
warning : bitmap cursor0006.png not found.
warning : bitmap cursor0007.png not found.
warning : bitmap cursor0008.png not found.
warning : bitmap cursor0009.png not found.
warning : bitmap cursor0010.png not found.
warning : bitmap title_bar.tga not found.
warning : bitmap title_bar.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap title_bar.tga not found.
warning : bitmap title_bar.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap title_bar.tga not found.
IDLResource Loading Success!!
IDL resources : 0.328000
start InitInterface option
Number of Display mode : 9
Number of Display mode : 9
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.219000
Screen effect manager create success.
Effect manager create success.
45904 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.467000
Load character.xml success,
-------------------> Character Loading : 14.288001
-------------------> WeaponMesh Loading : 9.100000
----------> in zip ( model/weapon/item/golem.elu ) file not found!!
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.054000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.542000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : ChaosDagger (43 68 61 6F 73 44 61 67 67 65 72 ) (len = 11)
Cloth VertexBuffer is Released
EMBLEM READY!!.
EMBLEM READY!!.
EMBLEM READY!!.
EMBLEM READY!!.
EMBLEM READY!!.
EMBLEM READY!!.
EMBLEM READY!!.
StageCreated
EMBLEM READY!!.
game create begin , type = 1
BspObject open : begin maps/Asylum/Asylum.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 20:47:54 )
Create character : Name=ChaosDagger Level=39
TUNNELING_UDP_ALLOWED
EMBLEM READY!!.
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
TUNNELING_UDP_ALLOWED
RoundState:Finish
RoundState:Countdown
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 20:54:06 )
game interface destroy finished
StageCreated
game create begin , type = 2
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:54:19 )
Create character : Name=ChaosDagger Level=39
RoundState:Countdown
EMBLEM READY!!.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 20:58:59 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
game create begin , type = 0
BspObject open : begin maps/Dojo/Dojo.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:59:16 )
Create character : Name=ChaosDagger Level=39
TUNNELING_UDP_ALLOWED
EMBLEM READY!!.
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 21:09:09 )
game interface destroy finished
StageCreated
game create begin , type = 0
BspObject open : begin maps/Dojo/Dojo.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:09:30 )
Create character : Name=ChaosDagger Level=43
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 21:17:57 )
game interface destroy finished
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay