Thank you for actually listening to my idea of making the /forcenat command public, now I can play in 32 player rooms and do damage ^^
Thank you for actually listening to my idea of making the /forcenat command public, now I can play in 32 player rooms and do damage ^^
Omg will my shots register now? Lets see.
all i can say about forcenat is not accurate when i was in-game.
i dont like the ruling for the new kick update. how am i gonna trash talk without getting kicked now...
"Kicks now apply to all characters on your account."
this already was actual in game before this update. cus i got kick and i cannot get into room with other character.
great to see some serious changes like these in this date of time.
The anti-vote dodge doesn't seem to work completely. A player can leave the room (to gameroom?) killing the vote and they can then rejoin the room. Would be a nice feature if it actually did what it was intended to but it might only take effect if the player tries to leave to lobby.
Hey guys,
This may sound strange, but as of the most recent update I am no longer able to wall-jump using a sword slash + jump command on any walls in the Quest game mode. Prior to this patch I did not have this problem. I tested the same walls in deathmatch and training modes and wall-jumping using this technique worked perfectly. The result is that if I want to scale a wall in a quest I now have to do so using the sword's alt attack (the wall cling) which is extremely clunky and restrictive. Was this change intentional?
Its too Bad.. More updating ..