Hmm apparently i am just unlucky and bad but thank you for responding appreciate it
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Hmm apparently i am just unlucky and bad but thank you for responding appreciate it
Some would like it and some would hate it. So there's no real benefit from changing it. Get closer and you won't miss as many pellets, that would be true for any shotgun spread.
They did make a poll and test it out when they were making V8 though.
I haven't even seen anything other than support to making a change like this regarding the spread.
Going back to what @McSic said:
This could be a nice way to test out whether people like it, and if they do, it could become the new default. Whereas if they don't, the tag could be removedQuote:
However, what I could do, but what we actually want to prevent, is add another roomtag for static shotgun spray. So people can turn it on and off as game-room option, just like how they can turn anti-lead on and off as game-room option. Look, I could do that, but we don't really want more room tags.
I don't mean to nitpick, but something is definitely off. Watch 4 rounds of Ganggbangg's fight vs someone with a higher ping:
Round 1 - It shouldn't have taken all those hits to kill someone with the vanilla hitbox at close range. The opponent also mentions how an SPB did 22 damage.
Round 2 - 7 hits like those for 121 damage?
Round 3 - 9 good hits and no kill? (Not all shots display "HIT" because the opponent was lagging, but you can hear the hits/beeps in the original video with sound)
Round 4 - Shouldn't have required all those hits for a kill.
I've also experienced similar issues versus laggers where several shots do 0 damage; 2 shots at point blank range only do 33-66 damage each; or a sword pb only does 55 damage. Playing versus lower pings seems to be fine.
You guys have played long enough to know that replays are the worst assumption of what is a hit and a miss. Anti-lead is fine, it's miles ahead of the v8 anti-lead.