Originally Posted by
Bunny
fix the option of riding the boss. i know its kind of difficult since it existed since ijji but you dont see in other games people standing on top of the boss in order to stop him from moving completely do you?
a solution would be to just spawn him immediately after the round starts or make his hitbox not an actual standing platform but only for shooting, if that makes sense. not sure how possible that might be tho.
i believe you should integrate more things into the battle other than an empty room with a boss, 4 walls and a ceiling, add more depth to it and actual strategy which isnt, run from the boss in circles around the map, shoot it.
many people above me have said things about his ability to aim properly and move but since i have very little first-hand experience with that ill just leave it at that.
gunz is a game well known for its difficulty. lets not make quests look like the game is easy, you do die in raids/dungeons/boss fights in other games, maybe introduce a respawn system. who knows. we don't want a quest that gives a ****ton of experience for 0 efforts. and im sure you can find countless ways to make the boss much harder (ground wipe attack (that deals damage to everyone who for example, are on the floor, or just generally everyone), speed attacks, bleed, poison, slow down effects, nausea, a ton of hp)...
in my probably personal opinion, quests shouldnt be the server's main way to farm experience. PVE fights are not supposed to be the main exp source in a highly concentrated PVP game. keep the exp the same, but add difficulty.