I wonder, what's inside your brain, IF.
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So what I was pointing out is that regardless of the amount of the weapons in the game, you're still going to have the same amount of weapons in the room. It's true that if you have shotgun that does 3 damage it won't get used a lot so you could allow for those weapons to require more resources from your GPU/CPU. Still does not mean vert count isn't an issue.
It's not that it isn't an issue, but people are taking it out of proportion. Maiet does 300-700 vertices items, for their own personal reasons. They simply try to make it as low as possible, for someone with a brain. They would of figured certain things that are common sense. If going over 700 vertices was such an issue, there wouldn't be double pistols onto one character, in a single game use. The goal, as far as ver count goes, for Maiet, is to stay under 1500. WHAT???? Sounds crazy? No. It doesn't. When a Maiet developer makes an item, they have no idea what It's use might be, they aim as low as they can because there is double everything. If you make an item over 750 vertices, It'll never be a "double" items. This is the last statement I make regarding vert count, to assure anything I am saying, just google stuff. I am tired.
To me it is useless to model something of 800 poly's if I can model it with 500, only if you do not see the difference from the outside.
But yeah that is my opinion, you can still mid-poly your models if you like to I cannot tell you what to do ;).
Gunz has a realy old engine, you dont realy want to push it to hard.
Then again it doesnt look to heavy on my end.
Also, the blender elu script by phantom has one problem, models from blender have a memory leak.
While testing with a friend of mine, we decidet its the best to dont export with blender anymore.
As the tests did kind of show a big difference, with a lot of content anyways.
To me it looks like your texture is atleast 1024x1024 or something, again, gunz is a old game and does not like modern high resolution textures that much.