My dll auto-loads the anti-buffer.dll in your gunz folder. If you're using the same one, the detours get applied twice. Usually, this is fatal for the targeted application. Sorry. If that doesn't help you, looks like you can't test :)
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My dll auto-loads the anti-buffer.dll in your gunz folder. If you're using the same one, the detours get applied twice. Usually, this is fatal for the targeted application. Sorry. If that doesn't help you, looks like you can't test :)
@Sniper:
Its regardles how i name the exe...
@Wowus:
I didnt tried to injected them both...
Quote:
Originally Posted by HellSniper
Next time MC is on i'll get him to test the ban with me.
I'll ban myself and check, then MC can unban, unless another admin wants to xD
Don't. Lol.
I already tried that. Mcsic can't un-ban... Only girbicid.
Lal.
If you want to test the ban feature then test it. I can unban, just notify me after.
Hmmm I have a little question.
IF FGunZ get`s SQL hacked and the hacker changes everybody to the rank from game master/admin. Then those people can ban everybody if they abuse it O.o
Then what? Roll-Back or just unban everybody?
Forsaken made a tutorial..
I know how to unban now.
I'm pretty sure you won't be able to use the special /ban and /warn commands if you're IP isn't added to the list of the GMCP.
Like, you can't access the GMCP without the right IP and I think it's the same with the /ban and /warn commands.
Mkay good to hear that ;o
Okay, here's the deal with the /warn and /ban commands.
It accesses a script with the same "permissions" as the gmcp. So it's basically just a shortcut from in-game to a gmcp page. Therefore, if you can access the GMCP, you can use /ban and /warn. This keeps the points of failure down to a minimum.