I'm not that smart with computers, but how about cpu powered games such as Warcraft III?
not that it really matters, but I'm just curious lol.
Printable View
Graphic rendering is all done on the GPU, the CPU deals with logic. Warcraft III is definitely not a CPU powered game, could run it at like 10% usage.
Though HellSniper made a valid point, he isn't correct. Games like Assassin's Creed III and Crysis III do need an i7 CPU to run the game properly on ultra settings, because they've ****ed up the game engine so bad that CPU spikes from 20 to 100, resulting into frame drops on lower CPU's.
Maybe back in the days, but we're discussing i7 third generation here, that thing is at least 10 times faster than the Core 2 Duo's back in the day.
But yeah, games do benefit from faster CPU's (a very slow CPU won't be able to pass enough data to the GPU), but not when it comes down to i5, i7 or an extremely overclocked i7 (shitty engines excluded).
yes ofcourse xD
that's why I'm curious, because I remember some people could actually benefit from some sort-of speed-hack like occurence if their cpu was too heavy in counter-strike ( correct me if I'm wrong. )
so I'm wondering if this heavy a cpu could have these kind of impacts on other games too.
A stronger CPU won't make things go faster, it'll just have more idle time which means that the CPU usage will drop since that's just a calculation of said idle time.
E.g. crysis 2 on Core 2 Duo will give you > 100% load, resulting into things being delayed (as the CPU has no time to process it and queues it), crysis 2 on i5 will give you ~70% load, crysis 2 on i7 will give you ~30% load. Elements or whatever will not be faster on i7, it'll just have more time to process other things.
nick does have a point though but it is only for badly coded games or very old games I reckon. I've no idea what is causes it but a certain speedhack-like-thing (yay for dashes---) can occur. or it might the emulator or something idk.
yolo