What about stop saying "Use alt + ctrl + delete"?
How about let us say whats wrong so devs can fix it? Please if you dont have anything to offer or any problem with it gtfo.
Printable View
If you guys freeze like that again, it's most likely someone who's doing it to you. If you get the chance, screenshot everyone who's in the room.
He used many names, so if it happens again it's probably someone that's level 1.
Just successfully hosted an event without any problems :D
It's back again.. freezing....
-------
2nd time for today
MLog of recent.
Code:GUNZ 1,0,0,290 launched. build (Apr 6 2016 14:17:42)
Log time (05/03/16 04:00:18)
Linear88's Runnable!
CPU ID = AuthenticAMD ( family = 4111 , model = 2 , stepping = 3 ) @ 2813 MHz
Display Device = NVIDIA GeForce GTX 650 Ti ( vendor=10de device=11c6 subsys=36523842 revision=a1 )
Display Driver Version = 9.18.0013.0638
Windows = 6.1 Build 7601 , Service Pack 1 (32-bit) (2097151KB) : Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1123.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
2(Headphones (High Definition Audio Device)): Hardware Mixing Not Supported
3(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create : 1.539000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 5.601000
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.224000
start InitInterface option
Number of Display mode : 28
Number of Display mode : 28
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.185000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 6.543000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
Load character.xml success,
-------------------> Character Loading : 4.598000
-------------------> WeaponMesh Loading : 1.039000
----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.052000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
read SpyMode.
-------------------> ETC .. : 6.222000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : ^4Dualage (5E 34 44 75 61 6C 61 67 65 ) (len = 9)
Cloth VertexBuffer is Released
StageCreated
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 04:01:37 )
Create character : Name=^4Dualage Level=99
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 04:02:17 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 04:02:32 )
Create character : Name=^4Dualage Level=99
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
Connect to Agent by UDP
Connect to Agent by UDP
mlog:
Gunz.dmpCode:GUNZ 1,0,0,290 launched. build (Apr 6 2016 14:17:42)
Log time (05/03/16 16:38:13)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 1795 MHz
Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=100d1043 revision=9 )
Display Driver Version = 10.18.0010.4276
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 891.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
found 4 custom music
-------------------> Sound Engine Create : 1.690000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 5.002000
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.291000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.247000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
Effect manager create success.
7795 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create : 6.820000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
Load character.xml success,
-------------------> Character Loading : 5.718000
-------------------> WeaponMesh Loading : 1.371000
----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.066000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
read SpyMode.
-------------------> ETC .. : 5.834000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : ^5Ailurophilia^D (5E 35 41 69 6C 75 72 6F 70 68 69 6C 69 61 5E 44 ) (len = 16)
Cloth VertexBuffer is Released
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 14
BspObject open : begin maps/Vice/Vice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 6
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 16:39:57 )
Create character : Name=^5Ailurophilia^D Level=74
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 16:42:36 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 14
BspObject open : begin maps/Vice/Vice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 6
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 16:43:09 )
Create character : Name=^5Ailurophilia^D Level=74
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 16:53:12 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 14
BspObject open : begin maps/Vice/Vice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 6
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 16:53:28 )
Create character : Name=^5Ailurophilia^D Level=74
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
game destroyed ( 16:55:12 )
game interface destroy finished
StageCreated
StageCreated
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 16:55:46 )
Create character : Name=^5Ailurophilia^D Level=74
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 17:00:01 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 17:00:16 )
Create character : Name=^5Ailurophilia^D Level=74
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 17:02:36 )
game interface destroy finished
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 17:02:49 )
Create character : Name=^5Ailurophilia^D Level=74
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
game destroyed ( 17:04:36 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 17:04:45 )
Create character : Name=^5Ailurophilia^D Level=74
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 17:06:31 )
game interface destroy finished
Responsed Account Charlist
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
Responsed Account Charlist
Selected character name : DrunkCharm (44 72 75 6E 6B 43 68 61 72 6D ) (len = 10)
Cloth VertexBuffer is Released
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 17:07:12 )
Create character : Name=DrunkCharm Level=1
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 891.500000
---------------------------------setBuffer
devices Restored.
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 17:11:46 )
game interface destroy finished