Mike, is it possible to make a 'pause' system on Replays ? So that we can pause the replay and take screenshot for reports or so, instead of replaying it over and over again.
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Mike, is it possible to make a 'pause' system on Replays ? So that we can pause the replay and take screenshot for reports or so, instead of replaying it over and over again.
Totally agreeing with this.
Most important for me, keep the clan war rewarding system and nerf donor vials/pills.
If you compare the reward system to sports or other game tournaments, the top 3/best players only get rewards.
Why would you reward someone for loosing?
http://i44.tinypic.com/t81074.jpg
1700 damage in a 2v2 clan war without taking hp/ap. BROKEN
did 1600+ too in town 2v2 cw (not even any hp/ap spawns in that map) and nobody died. those pills/vials are ridiculously OP.
honestly i never used pills/vials at all until i came to this server & i only do on here because everyone else does so if you don't they have an edge on you (they heal faster, & if vials they heal a lot more than pmeds). but every other server i play i still use the regular pmeds & it feels more like gunz / more natural.
oh yeah something that should be included in changes if possible: clan chat filter does not work & if a lot are logged on it can be annoying at times
Something I also failed to mention was generally meds.
I find it odd that you have to PAY 400 coins for a set of meds that are just not as good as the vials you can get from the in-game shop at level 50. These vials heal a total of 180/180 per spawn whereas these donor meds only heal a total of 120/120 per spawn. It's pretty obvious that vials are much more efficient than fielded meds, so why is there a 33% healing bonus in items that are in the in-game shop rather than the donor meds?
Now, I'm not asking for anything like "OH BRING BACK CANES PLS THEY WERE BETTER DDDDDD=", but I think possibly making them AT LEAST an 8 clip, so that they can actually matter, is a viable option. This is just me thinking, but I think it would be better that way. Just do the math.
Reduce players per clan to 10-15 max or even less ---> more clans ---> more cw + more competition.
Also put a price at dueltournament for top 3 players but only reset after 1 month or so, idk about price.
okok ty
regarding clan war, there should be a rejoin clan war feature & the ability for another player to take someone's spot in case of disconnection &/or ddos. provided no more use the rejoin function than the original number of participants in the first round. so if it started out 3's, 4 can't use the rejoin feature to gain an unfair advantage. they would come into the clan war & then start from the next round. so if they join in the middle of the match they join it as if they're dead so they don't get an unfair advantage by having someone join in the middle of the match.
also if you want more people clan warring the ability to clan war either lead or antilead could possibly provide just that. honestly some people are on another level entirely with antilead & it causes others to not want to clan war. it's easy to 10/10 a target when you don't have to lead it, because the better players have had years practicing aiming at non-existent targets(leading) and being very careful with their shots. so a lot of people who aren't as experienced or just not as good in general probably don't want to go against people who continuously 2/3 shot them because of antilead(not saying this can't also be done with lead but its less likely). and all in all adding the option of lead clan war just brings more variety, & there's no bad in that. the way i'm presuming it would work is you check a box for lead or antilead(kind of how you select the clan balance feature) then you go on the clan board at the top & it shows whether you're up for lead or antilead with some type of symbol & how many you are up with 2/3/4 so the others know what you're up as and say 2 2v2's don't sit up wondering why they're not going into clan war because one could've selected lead and the other antilead.
edit: i understand why there is no avenger on this server (at least i think its because of [r]) having an avenger would ruin things. but i also realize adding something to combat against those who are limitbreaker users would also be good for players who aren't as fortunate as those with donors. i understand that the higher level non-donors are already 9 dmg & pretty much the same as red donor shotguns other than one negative shot per clip & delay. that's all good, but there's nothing at all to compete with the limitbreaker like a dumbed down non-donor version with less shots. i'd think a 10 dmg shotgun with 3 shots per clip would suffice for an avenger on this server, though again because of [r] in regular tdm's this really wouldn't work out. that's where as some people suggested a "clan war" shop for the new reward system could come in. maybe items that could say only be used in clan war.
..OR WE COULD JUST DO THE BEST THING AND REMOVE [R] CUZ THE SHIT RUINED GUNZ.. not jk but anyway. those are my opinions on some ways to make cw better.
Oh well, as it turns out this isn't the right gunz server for me afterall. These room modifiers just ruin the whole server, it isn't gunz anymore if you can just spam around like a retard without having to reload. One of the gunz's main aspects was that you had to play smart, aim and spare your ammo in order to win. In this server most of the rooms have [IA] and [R] enabled which is just plain boring. I am quite sure if you removed these modifiers there would be more players in this server since people want a gunz server that's similar to the original server.