Originally Posted by DDaggerDD
The Balance of in game shotguns, from lower level to higher levels, excluding shotguns that are "Avenger" Type, Also Donor Shotguns- Again.
So yeah, in the in game shop, shotguns seem to follow this trend for many levels, for a long while: Lower delay, less damage, and higher delay, more damage. This is pretty unique to FGunZ, it's like Kod's and Katana's in a way, however, at a certain level break, I think around 80+, the lower delay shotguns start to get boosted damage. So, some1 using the lower damage lower delay shotguns have emense pressure against some1 using the same but just boosted damage. Why break away from that trend with the shotguns? Change the lower delay lower damage to be overpowered/most used/favoured just because they start to gain damage to match the regular 980-1100s delay shotguns, but with lower delay, allowing for triple rs. Not smart. Some1 fighting a clone of themselves, and copy cat clone somehow, having the exact same aim and able to do the same moves... Here's how it is, you are fighting some1 that can just spray in more shots in a certain time frame with their shotguns and they don't lose damage for it. So if you miss 1 shot, you are now 1 shot behind and you will feel it hard core if you are against some1 that has really good aim, that if you missed 1 shot, you lose, and its not because they are just that godly, its also because they can simply go a shot ahead of you because they have guns that can triple, can shoot faster, and don't have a damage penalty because of it, so they can just go a shot ahead of u again even without you missing a shot, this makes you feel even more hard core behind in the battle just for missing 1 shot or not missing at all lol. This is what the donor shotguns do as well. They don't follow the in game shop's shotgun trend AT ALL. The in game shot, again, has shotguns that are, lower delay, less damage compared to the other ones, higher delay, more damage(not the avenger type). So you get donor shotguns that have 900-950 delay, that can triple rs, get boosted damage... Yeah.. So if you are using the lower delay lower damage against a lower delay... wait wtf, higher damage? In games, thats calleda ****ing handi cap, take that shit off. Triple rs, making walking more viable.. I go into a clan war and i see people just spamming rs 50% of the time each round from mid - long range, people dont even really approach each other in certain maps because walking is more viable.