Back to you, besides, I don't have any problems irl, I just have a clear enough mind that this is not going to work out.
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Versions update ;)
Version 0.3
Wall Run Right Start:
http://uselessmedia.deviantart.com/a...v0-3-532800347
Wall Run Right:
http://uselessmedia.deviantart.com/a...v0-3-532799994
Wall Run Save Right:
http://uselessmedia.deviantart.com/a...v0-3-532800215
Wall Run Jump Right:
http://uselessmedia.deviantart.com/a...v0-3-532799836
Version 0.2.9
- Added Camera Effects
http://uselessmedia.deviantart.com/a...-2-9-532799430
- Added Wall Run Right
- Added Wall Run Left
- Added Wall Run Saver (See Pictures)
- Added Wall Run Jump
- Fixed Dash Bugs
- Fixed Jump Bugs
See the first post
Ps: if you want test the Wall Run just tell me somehow.
Looking forward to see how this one's gonna end.
Post some video material instead of pictures.
looks pretty cool! do you have it capped at 80 fps or is that just how it runs? because that seems slow for a game like gunz
This doesnt metter in this version, i coded the input in fixed Timesteps, so the original Gunz was frame rate based (Input -> frame rate -> Output (Character is moving)).
In this version i using delta time (Input -> delta time -> Output(Character is moving))
Explain why:
Spoiler!
Haters gonna hate.