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It's being hyped up everywhere. Huge Facebook pages (UNILAD/LADBible) are sharing posts about osrs mobile, even some Dutch (online) newspapers reported it.
It will be top of the charts at release for probably weeks and will be a huge hype (probably not as big as Pokémon GO though) and bring in a lot of new players.
Even if a small portion of these new [mobile] players will actually remain playing is still good for the game.
+ OSRS coming to mobile phones, which require the CPU & GPU to perform together in order to run smooth will also mean that OSRS will get better compatibility in the future. There were already (in 2016 and 2017) hints given about uncapped fps (or at least 50fps+), higher details, multi-core & gpu rendering.
I will probably play it on my phone when I'm just chilling in bed, but unlikely that I will play it in public lol.
Besides, we don't know how much data and battery it would use per hour.
True and maybe true. Don't think it will be dead after a few weeks as existing players might use it on and off as well. Afking nightmare zone or sand/rock crabs on your phone is a lot easier than having to be on your pc or connect with teamviewer to re-agro xd. The attention is good, even if it is only for a couple of hundred players that will actually keep playing the game. + When the OSRS hype stops, the RS3 app will be released ... so then it will get exposure once again.
Battery is something else though... probably comparable with Pokémon GO - the constant need of your gps/location drain. + No way you will play it that intense as Pokémon GO?
http://i.imgur.com/CVGvTrY.png
In terms of data, OSRS doesn't use a lot tbh. A while back when I played, I'd often bring my laptop and phone with me to some places that didn't have wi-fi access and I'd hotspot my phone. 3-4 hours of total gameplay probably ate 10mb MAX, and that's not accounting for possible background data usage that may have occurred.
As for battery, this can be a do or die situation. This would be the most important aspect imho and still feel uneasy about that.
This is honestly another attempt to grab the western mobile consumer base since we're still not into it as hardcore as Japan is (whale factor there is insane; people spend WAAAY too much, making developers so much $$$). Even if it isn't a huge hit, it's still smart to try and grab an audience.