So, I got tired of seeing how ugly gunz textures were the farther out you looked, and i'm working on achieving true high quality anisotropic filtering. So far i've only achieved anisotropic filtering x1, but it looks much better than the trilinear filtering that maiet used originally. You can immediately notice how clean the ground textures look, and the textures along the walls are much clearer than before. I'm still not happy with just x1 anisotropic filtering though, I'm trying to achieve x16
Normal trilinear filtering:
http://i.imgur.com/1yO9idx.jpg
x1 anisotropic filtering:
http://i.imgur.com/Qf9kbFE.jpg