Assuming map voting is added and there were more players. What other features do you think would make clan wars better?
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Assuming map voting is added and there were more players. What other features do you think would make clan wars better?
idk what are you thinking about adding??
glad clans wars ez first rank for me. #notgonnahappen.
Match your team score vs another team score in your teams score area (aka tier).
Example: If your team (clan) has 1000 points, you can only fight vs teams (clans) that have a score between 1000 and 1100 (1100-1200, 1200,1300 and so on) to play against a clan with your own skills?
This way you cannot play vs a clan that has 800 more points as yours for example.
Edit:
Tier 1 = 1000~1099
Tier 2 = 1100~1199
Tier 3 = 1200~1299
and so on.. maybe new rewards based on tiers each both with a certain requirement to meet.
Quest: a custom quest like how DR had their own custom quest+ boss items ( more challege for questers and fun for them)
clan war: instead of rewarding top clans coins, we can either give them a custom made cw sg/shirt/or sword but limited to 2 since most of the players that plays this game knows each other *same 200ish people in same sever* oR or or dave... u can hear me out.. we can play for 100 usd dollars.
usuage of bounty: u guys may have things for it but i want to debate on old things like ijji
green box - some normal clothes and some event items that are on limited days
goldbox- no fcking idea
plat box- its like a lucky box but the price on plat box is really expensive and have a certain % to win a donor item
idk just fcking ideas so dont get me wrong
The biggest concern in cw at the moment is the embarrassing amount of players who actually cw. However, it is hard to increase the cw player count in this server since the majority of players are composed of training room heroes or people who join [r] rooms which hinders their skill since they spam instead of prioritizing their aim (therefore getting raped when playing a cw). The only real way to solve this issue is to gather high skilled players from other servers to play on FG since people who cw are usually composed of people who want to compete. In order to increase the competitiveness of this server to attract high skilled players in order to increase the cw player count, it would require balancing weapons (shotguns to 1000 delay for example, making teams start at a different side each round like what another server does). It would also most definitely require reintroducing the cash reward system back since I am certain that cw was literally 10x more active with the cash reward than without it (Although there is DDOSing issues i honestly don't give a shit of 1 persons problem when it can benefit like 50 - honestly this shit is really easy to solve too. Like just put a tutorial on how to report a DDOSer or something).
Would also like to see higher incentives to actually cw. An idea I have is perhaps a CW shop which sells cosmetics (that look REALLY good and have donor stats) which can be purchased through the CW tokens. Maybe a Organization XIII cloak for example since the majority of the gunz community are weebs. This is minor though compared to the issue to increase the cw player count.
A clan war shop with exclusive gear not available anywhere else, not even donors.
For every 10 clan wars completed, the player receives 5 cw tokens.
The cw tokens can then be exchanged in the in-game cw shop for high tier items.
The "high-tier" items will be on the same level as limitbreaker & donors or better, but expire.
Expiration dates will be short, probably no more than three days.
The cw tokens can also be used to extend the expiration time to prolong the retention.
I would cw for some new gear tbh. but I digress
I dont play cw for 2 reasons; the intensive ego going on in it (which is obviously caused by he players, and happens in every competitive game ever) and that its dead boring. I dont mind practicing hard to reach the skill levels of clan warrers, but it just has no point. Clanwar is literally 30 second matches in the end of which one will end up on top. Its literally you go towars the enemy team and start shooting at it until they die before you do.
Increasing the time it ends up taking per match would be better and including more strategy in them aswell with shit like hp spawns across the map. I dont care what. Go wild.
also, randomized spawns, like deathmatch.
this would add a new layer of complexity to the clan war environment, or could totally kill it.
but I think it would be harder to spawn away from your clanmates, try to regroup, and still try to win.
you would be able to find your clanmates because they would have their names shown on the map, but can you get to them quickly enough to form an assault?
or will you try to solo it all?
much more strategic.
I dont think there are other options to make clan war active other than attracting new players as akimbo allready said.
Instead, i would really enjoy TDM matchmaking (4v4). Where you would achieve a rank according to your win rate. Perhaps even give rewards for reaching certain rank(s).
Going towards the enemy and kill before u die, does require skill u can try urself and see plus its a fast paced game...
ot: as akimbo stating every round change base would be really good , especially when u get maps like Prison 2 and Dungeon where all u need is a good side to have more chances to win
eyy lets dash and hide behind a wall or two and camp while we're at it, seems like alot of fun.
its not that i havent tried cw ever, i did, and came to that conclusion.
not everything is smashing your keyboard as fast as you can and doing your best to hit the enemy as you do.
Get dem bucks backkkkkkk
Dollas dollas baby
most affective shyt k ?
This post is really good and staff should really listen to input from players who actually cw. [R] is like a disease, once you get used to it your aim becomes complete trash. 100% of GunZ is muscle memory, that includes how you aim, reloadshot and how you implement reloadshotting into your movement, once I play with [R] for a while and I go play on another server I just find myself spamming like a retard. Please remove the [R] tag! The noobs will complain at first, but then get used to it. The [R] tag is a bug, not a feature. REMOVE IT COMPLETELY there's training shotguns for a reason (also add training revs btw).
I want to see the clanwar tokens and clanwar points to be used way better then they are now.
Remove duel tournament since nobody uses that, Use dual tournament icons for the clanwar points system.
Winning clanwars will gain you points , Losing Clanwars should minus some points.
For example: a clanwar win at 2v2 should be 30 points, losing it should be 10 or 15 ( just a example )Quote:
So for example, I won like 5x 2V2 clanwars so i earned like 150 clanwar points, I'm talking about the points you see at the member list not the clan points but player points.
The duel tournament ranking icons would work like this.
Bronze
Silver
Gold
Then ofcourse you got
Bronze II or VI
etc etc you get what i mean.
Then with every rank you go up in that month you can get special items in a clanwar shop or i'd call it Battle Shop.
In the battle shop you can use your tokens, The higher your rank is in the end of the month the more tokens you get.
In the battle shop you can buy exclusive Clan War items although they should never be unlimited and only last for a month ( Not all items should last for a month )
I can go deep but i want to keep it short.
either way, CW Tokens should also be able to give them chances of buying Battle Boxes.
For example 10 CW Tokens will allow them to buy a Battle Box ( A lucky box for cw ) In these they can get the a chance to win the Battle Shop items for a longer time then a month for example 99 days but obv it's a lucky box type so it can always go to 3 days as-well and 10 cw tokens as example could be a item for 30 days.
A lead option would be nice?
Thanks for the feedback. This all confirms what me and the admins discussed months ago. A Mod can close this thead now. Prepare to be surprised.