Hi,
I guess majority who usually CW will agree as it demotivates others to play.
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Hi,
I guess majority who usually CW will agree as it demotivates others to play.
should just nerf it instead of removin, the speed is retarded fast
I think its fine, since i dont CW.
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I think its fine, since i dont CW. 🤣
isnt it 15 hp pill and 5-7 p ap vials or whats up.... i mean imo 139 hp with 4-5 clips of pills or vials is easy to rush while for a given reaction with that amount of hp i would say to move it to upcoming update or v8 or w/e how the sever wanna run it. should take it with a package (knowing people complain about the rush of the next version) but dont slowly rush it for the backlash. meaning the donor meds with pointless and i dont want the sever to become like the other sever making donor pills/vials shouldnt be buff that much if u need some insight i would suggest ganggbangg from former staff/cwer/competive player, some other players in tdm such ask normal known as garden tdm players (i would name same but wont know if they speak up) if they give proper feedback. and some questers how they give u a feed back so its like if they go 2>3,1>3, or 3 (vote of the three platforms) flat it would give u the time to think or adjust how they want it in the sever.
the vial isn't even used in cw that much, and when its used its used by noob cwers that aren't a threat.
plus its part of the game jeez he gets less meds for a speed vial.
This. We're playing freestyle gunz, and if players want to use rifles with 1 hit kills and mines they can, but you need to know how to punish them because the game isnt about spamming rs with sgs and using meds.
However, a balance issue does need to be looked into and vials (specifically donor vials) can be slightly nerfed as ganggbangg said, or heavily nerfed and provided with an additional bonus, like slight hp regen while active.
These was made due to me , nice when they lose cw and get clapt.
So only u got rekt 11-0 *****.
sO oNlY u GoT rEkT 11-0 *****
https://cdn.discordapp.com/attachmen...45/unknown.png
next tourney apply 16x so u can finally win one, easy ass indian
Never ever losed to a shit like u, go post som1, else fcking as *****, worst than lawri .
they actually do require a bit of skill, not many ppl can handle using vials especially in cw.
I vote no change
No, they do not.
Today I got a chance to play against a guy who uses these vials, and they're simply too powerful. They are too fast, and that might need a nerf in itself, but past that, generally speaking, things that speed up your character should NOT exist in a competitive environment, it completely messes up any prediction you could have on where your enemy could be etc.. Map knowledge becomes almost useless.
These vials completely mess with CW play-style and should not be allowed inside it
Before we will look into this, could you upload a clip of when it feels "OP" in CW? (perf on youtube)
https://clips.twitch.tv/FitColorfulBobaBudBlast
https://clips.twitch.tv/IncredulousU...tedSangArgieB8
Very skilled :) now imagine if someone good used these
Idk if u should remove it rather than decrease speed, idc too much though
Looked back at the replays I came up with the following changes (just to give you an idea, it can still be changed).
Acceleration Vial v1
- Level: 0 » 30
- Speed: 120 » 105%
- Time: 5000 » 2500 ms
- Ammo: 2/2 » 3/3
- Bounty: 2 » 10
Acceleration Vial v2
- Level: 25 » 60
- Speed: 120 » 110%
- Time: 5000 » 3000 ms
- Ammo: 3/3 » 4/4
- Bounty: 10 » 25
Acceleration Vial v3
- Level: 50 » 90
- Speed: 120 » 115%
- Time: 5000 » 3500 ms
- Ammo: 4/4 » 5/5
- Bounty: 20 » 50
Oh yeah right I forgot about donation ones, based off those (which have 160%, not 180%) I did some quick changes, note that these are just crunching number.. perhaps these will be the balance changes.. maybe not, no promises.
Acceleration Vial v1
- Level: 0 » 25
- Speed: 120 » 115%
- Time: 5000 » 4000 ms
- Ammo: 2/2 » 3/3
- Bounty: 2 » 10
Acceleration Vial v2
- Level: 25 » 50
- Speed: 120% (unchanged)
- Time: 5000 » 4500 ms
- Ammo: 3/3 » 4/4
- Bounty: 10 » 20
Acceleration Vial v3
- Level: 50 » 75
- Speed: 120 » 125%
- Time: 5000 ms (unchanged)
- Ammo: 4/4 » 5/5
- Bounty: 20 » 30
Ultimate Acceleration Vial
- Level: 0 (unchanged)
- Speed: 160 » 150%
- Time: 15000 » 5000 ms
- Delay: 1000 » 2000ms
- Ammo: (unchanged)
i dont know about you guys but I would rather play against someone with vial on than without. vial = free kills if u can aim
When I've been using the vials I've found myself getting killed much faster because I simply couldn't control my shots & playstyle while using them.
They take effort to adjust to, but even so they're not much of an offender since they're rarely being used by players.
Sם I also say no change, for now at least.
Near final changes that probably will go through (added 2 more level purchases, levels, ammo, delay and such).
TLDR on donation changes; 10% less speed, 10 sec less duration.
Acceleration Vial I
- Level: 20
- Speed: 110%
- Time: 3 sec
- Delay: 3000
- Ammo: 2/2
- Bounty: 10
Acceleration Vial II
- Level: 40
- Speed: 115%
- Time: 3.5 sec
- Delay: 3000
- Ammo: 3/3
- Bounty: 20
Acceleration III
- Level: 60
- Speed: 120%
- Time: 4 sec
- Delay: 3000
- Ammo: 4/4
- Bounty: 30
Acceleration IV
- Level: 80
- Speed: 125%
- Time: 4.5 sec
- Delay: 3000
- Ammo: 5/5
- Bounty: 40
Acceleration V
- Level: 99
- Speed: 130%
- Time: 5 sec
- Delay: 3000
- Ammo: 6/6
- Bounty: 50
Ultimate Acceleration Vial
- Level: 0
- Speed: 150%
- Time: 5 sec
- Delay: 2000
- Ammo: 10/300
- Coins: 100
To make them slightly better as bounty version, they would still give 20% more movement speed and you could use 4 more vials per game vs the proposed lvl 99 ones.
If they would stay at 15 seconds that would mean 1 donation vial lasts as long as 3 99 ones, 1 full set of 99 would be equal of 2 donation vials with 20% less speed, quite OP if you'd ask me.
The idea behind this is to balance it a tad more, but these are not final numbers. Can always push the duration up to 7.5 or 10, but 15 is way too much.
In my opinion just remove them completely from cw, just like mines, they are equally annoying
keep the vial the way it is.
remove it only from cw.
best for all worlds
actually its not that bad tho just get good like wtf O.o
Oh. please, no. Vials are good. Don't get rid of them.
I have CW'd before. I have been playing this game since I was 6. I am very knowledgeable about every aspect of the game and the fact that you seem to disregard my opinion so easily by stating that I have no experience on the matter proves that you have no ground for your suggestion besides its annoying and you cba to deal with it.
You also seem to disregard the fact that this server has the name FREESTYLE in it, which is self explanatory.
gib heks iz freestyle i cen hef whatefur i went cos its freestail. no heks = no freedom = no fristail goons
how about we actually ask the people who actually cw on this server <3 ?
the majority of people who actually cw would like the vials to be removed from cw.
Now for the actual part of the vial, donor vials are super fun to play with, if you nerf them they aren't worth the coins anymore.
And if they do actually get nerfed, ofc I would like to have my money back on the remaining vials I own.
moral of the story; Remove from cw, keep the same stats.
Or how about adding the option to disable vials/landmines from clan wars? I'm sure that will please most of us, since we do have some less professional players playing it and they might use various styles.
This would be the best solution, something what Jagex did in Runescape for the duel arena minigame.
https://vignette.wikia.nocookie.net/...ements_(1).png
An option with;
- no landmines
- no vials & pills
- no etc. you get the idea
no, if u cant deal w/ them gtfo outta cw
Vials will be heavily nerfed and/or removed from CW soon.