As McSic mentioned, and many people debating about it, here's a poll.
Would you like to see the old spray pattern (20% more accurate shotgun spray), or keep it like this (vanilla aka how it has always been).
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As McSic mentioned, and many people debating about it, here's a poll.
Would you like to see the old spray pattern (20% more accurate shotgun spray), or keep it like this (vanilla aka how it has always been).
I would like a static and consistent shotgun spread.
This doesnt feel vanilla at all for some reason but whatever guess mans will have to adapt
seems like majority wants the reduced spread, i prefer it too
As I said in Ganggbangg's thread which got deleted for some reason: the current combination of anti-lead, hitbox, and spread seems to be the best one FGunz has had in a very long time. I have watched some clips of players doing consecutive 10s at close range but I don't experience that anymore—I like this update. Not sure why it's the opposite for me.
Why don't we have a temporary room modifier for reduced spread or a test server that's online for a few days? Perfect way to let people test and post feedback/clips.
That will just lead to more inconsistency. Players already seem to find a significant difference between the original spread and 20% reduced spread, so how do you expect everyone to just adjust to different values each time? With the current state of the server, whatever setting the only active room has will end up being the norm -- there will be no other choices. I feel it's best to simply test a set of spread values and find some common ground (not that anything is wrong with the current one, imo).
You also have to keep in mind that clan wars/duel tournaments will always have a static value, so it's not reasonable to expect players to play with different kinds of spreads and be comfortable with all of them.
i want 20% more spread back PLZ my dmg is aids
25% no less.
+ add [R] [IA] mode.
thank you very much.