Was inspired by the new creation event, what programs would any developer here recommend to start learning map development?
Heard of
3DSMax, Blender, Metasequioa
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Was inspired by the new creation event, what programs would any developer here recommend to start learning map development?
Heard of
3DSMax, Blender, Metasequioa
For GunZ you'd use 3ds max 2010 or GTK radiant. GTK radiant is what people used when they didn't have access to 3ds max 2010 - 3ds max 2010 is superior, but also harder to use.
The reason I'm saying 3ds max 2010 instead of a newer version is because the gunz plugins only work on 3ds max 2010. You can also find gunz plugins for 3ds max 2014, but I cannot confirm if they work.
Been searching for a fair amount of time now, i cannot find any download links for 3dsmax 2010
https://mega.nz/#F!sHBSSYKK!phHYBL7xbU6lqtKmb3RmWQ
you can find here 3dsmax 2010+plug ins also blender.
This is what I do.
I mainly use 3DS for animating, rigging, collision work for maps and exporting everything, I model the rest in Blender.
For the easy way you could use GTK radiant for maps, the cons are memory leaks, collision issues (hidden unwanted walls etc.), the pros are quick and fast maps like Skillmaps, requires less research and thinking to make a map work.
The other way is to model your whole map by hand in Blender or 3DSmax (2010), learn stuff about 3D modeling and go more indept on maps, this requires more time and effort obviously.
Why don't you try to get started on GTK radiant and see if you like map-making in general? Pretty easy to use and also fun. I've been a map developer at a few servers using only GTK, I've made some pretty dope maps but unfortunately I've lost all progress on my old HDD.
I've been planning to make new maps for FG, unfortunately life keeps getting harder and I have less and less time by the day. PM me if you need help starting on GTK ;)