Dave you're money hungry. You're ruining the game thanks for the news on Christmas.
I'm out guys have fun with fg.
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Dave you're money hungry. You're ruining the game thanks for the news on Christmas.
I'm out guys have fun with fg.
Duces :P
Huh.
goodbye I guess.
you mean the lucky box or the 11s? lol D: peace ekital :<
Mad cuz cant win?
cyaa mang
i dont like it either but you got to understand from there point of view
Nuu bart nuu leave, stay forum. Okkkayyy?!?@#!?! D=
Just spb dem 11'ser easy as fok o.o
Lol. You're funny.
Onoz, I'm bad at gunz. ._.
The damage could stay the same because people spent so much on it, but the delay shud be 850 and 5 clip.
Any higher than that and it becomes ******ed.
Bye. I guess? o.o
everyone lucky cuz im aint on anymore. pce ekital son
Bye bye @ In-game i guess!
I don't understand the big deal about 11s. hold shift to block ;o.
But, bye bye.
You are overreacting.
There is going to be a sg balance soon
And you overreact this quick?
Also. The change on getting one is small, haven't you seen how many people tried the lucky box?
Also. Dave is not money hungry.
It's the people seeking for over powered weapons. This has nothing to do with dave. This has to do with the players.
Stop making no sense and give it some patience to see what the sg balance is going to give us. And then decide. You are making a quick decision and making no sense at all.
It's just pathetic.
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Okay broski, obviously you haven't realized the dmg/clip and ammo difference and did the math.
Red SGS: 400 dmg/clip
Duelisto: 480 dmg/clip
The limit sg: 528 dmg/clip
Now do you understand? Old donors are now shit and people without at least duelisto's are ****ed.
I don't get why it is the player's fault.
When it's actually the players that are always complaining about the overpowered items?
So how are WE seeking for OP items?
The lucky box is getting overrated already due the items you can get and it's ONLY 20 coins, yes only.
people are using more the OP shotguns nowadays, since it is now easy to get. (referred to lucky box)
We are complaining. But we still want it. We make no sense at all.
But the money hungry thing is out of the question it's just 1 fcking.dollar each.
Why do we want it so bad? Everyone is getting those boxes. But no one actually redeem the prices. They just wait till thwy got that limit breaker shit. Look up thw thread about "what you got" all pics of unredeemed items and a comment saying " oh yeah also a limit breaker ".
That doesn't make sense either.
I think the limit breaker should be sold as a normal donator item with 10 dmg.
And give all items a change of getting unlimited.
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So you are telling me it's op.
Well buddy. Old news.
It still has nothing to do with being money hungry. People seek for strength and kills. Isn't that what I just told you?
Also where is your comment about the balance thing. Or don't you think I was right and you decided to quick.
And if you leave. Dafuq ur still doing in here.
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If you read ****en anything in this thread you would realise I left in-game. As for money hungry its obviously that Dave is. He made lucky boxes because he has a better chance of making you kids buy tons of them so you can get the one most overpowered item in the game. He knew if he put it as a normal item people would ask for balance but if he placed them as lucky boxes people can't bitch because it would be too much of a hassle to refund and he can also give the excuse of it being rare.
So next time think before you speak child.
^ Ffs at least take that off when you reply.
OT: Bart me and Stefan(bashy) tried it already. It is easy to counter bro. Even on a V gametag. You just gotta aim the red sgs. It's not that op even tho it is 11 dmg. Well unlegits having it is a different story tho lmfao. But in my and bashy's point of view it is easy to counter. Bart if you leave my camels will cry :(
If people are complaining about the dmg, make it 10 dmg and 7 clips with same delays? That's how the spongebob sg was on hg. 8 dmg 7 clips lmfao. So reduce the dmg and add a clip I suppose? 10 dmg/ 7 clips.
Increase the damage to 12
all going off topic lmao. 12dmg? seriously? D: it gonna be Op lol. some sgs x2 in shop for like lv 80+ or 90+ it's 11dmgs & 12dmgs.
What ever happened to the pro Avenger-type weapons?
12 damage and 3 bullets, 13 damage and 2 bullets
BRING THAT SHIT BACK.
I don't really find them that OP. But peace Barttttttttttt. :/
With the new addition of weapons with different damage, most of the people complain because they find it brings an unfair gameplay.
This is what I hope to propose, which many of you actually might agree, or disagree upon.
Wether it's a feature or game mode, whatever you want to call it, there should be a damage limit option in different game rooms. In other words, say if a certain room is set to have a damage cap at 9, that means players using anything higher then 9 damage will be automatically set the weapons damage down to 9 or lower depending on the weapon damage.
With this said, this should be introduced in clan wars where 10 damage is set as a stable damage to all players on both teams because after all, Clan War is meant to test who clans work together not who can med and do more damage to earn a win.
I would love to see players say "GF/GG, was a great match" more then saying "OP weapons, Tank, Meds" in which this system will hopefully accomplish.
Any case, I will leave this for the admins/developers/coders to think about as I'm only a member suggesting an idea and it might take more then just words.
This will really spice things up and put those players who truely have some skills to shine.
Merry Christmas!
i read it, and if ur looking for cw's where people won't say things like "op weapons, tank, meds", then fg is not the place for you.
it'll take so long to balance everything, simply because they keep releasing op weapons to counter the previous op weapons; instead of balancing everything once and for all.
lmfao ffs cw matches go to 1500 dmg till someone loses a round, 3 times more than other servers
I think we should make this shotgun like hotshot :D with 10 dmg XDDDD
avengers died with pserver and evolved into 9 - 10 damage weapons. those were the OP weapons about 2+ years ago when the delay was reduced and clip received more ammo. It isn't OP it's just change in gameplay.
Health and armor changed aswell when the max used to be like 115/84 or so, and now it is 100 base armor with 125 health+
And why are you blaming me? You think I came up with the lucky box and the limitbreaker?
Dave isnt money hungry just for the record. If we didn't have a donation shop which costs real life money the server wouldn't be alive till now. Dave and McSic's money wont even be enough for the server tbh, that's why they made a donation shop wherein players can buy items which are not present in the in-game item shop. And you have a choice you can either buy a donation item or not. Therefore your argument is invalid, Dave is not money hungry, Dave is just doing his job.
the lucky box was mcsic's idea and the 11's also?
why whining on dave lmao.
Since I talked to Dave on skype about this, I liked his idea of solving this nerfing problem. Since a lot of kids qqing about 11 dmg. The limitbreaker will be nerf'd to 10 dmg 6 clips 800 delays or w.e and the currently previous donor shotguns will be nerf'd to dmg 9 or so. I think that's a good idea and it'll balance the opness of shotguns itself and the server. That way we'll only have one 10 dmg sg and rest dmg 9 and nerf in game shop sgs to 8-9 or w.e lol.