I just wanted some opinions about the new meds.
As you can see, the difference between Med I and II is just 1 med and you will be paying additional 100 for that 1 med.
Do you guys think that's a good deal or no?
No complaining. Just want opinions.
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I just wanted some opinions about the new meds.
As you can see, the difference between Med I and II is just 1 med and you will be paying additional 100 for that 1 med.
Do you guys think that's a good deal or no?
No complaining. Just want opinions.
No,thats why I buyed the 5 meds for 100. useless 20hp for 100 coins menq
Me wants old meds so I can heal 12 times in a cw k ?
now get good.
OT:
it's not worth a 100 coins, even though I bought them cuz of the yolo life
I bought them cause I had nothing else that I wanted, so ye. It isn't worth it tho.
it does worth it
more 20 hp and more 20 ap can save you from die
I think they should make the one that's 200 coins 8 meds.
Or no meds at all, so no one can complain that the other medded...
make the meds faster delay atleast ;-;
but the DMG 3 GONE THANK GOD!
look if you guys are trying to find "the best meds" there is none because thats what the nerf did....it balanced all the meds so they can be ALL used.
All listen to me. This was a good update it was all to make it even.
If a new player joined FGunz he had to donate for about 60 euro to have meds sgs and everything.
without that a player would stand NO chance against donaters in cw.
It's just like ijji but than we have donaters who have a slightly advantage.
you can all complain at forums but everyone who actually plays ingame alot instead of being on forums likes this update.
It's just like how it all used to be, which is nice.
It's about skill now cause you can't heal yourself back to full in 1/2 seccs.
Camping with 11 dmg and 155 hp with avatar and 35 meds that heal a total of 1400 hp/ap. Yeah sounds fun?
a new player would stand no chance against that and would leave fast.
Now everything is balanced new players are able to cw.
At the moment the game is proper balanced with almost all weapons/items.
I suppose keep it same but change the delay as Kira said, make them a little faster.
If you do that you're able to heal to full in 2 secs again. It's the same effect.
The way it is now it's about tactic and skill. The player has to survive and trying to not get hit alot. potting, everything!
This is how gunz started and how people love it.
Before this we only rushed and heal rushed heal rushed heal rushed heal rushed heal untill someone died. which is ****ing boring.
Save the daggers, lower the delay.
1. Donors are dying so fast from Non - Donor , might as well have no donors .
2. Bad ANTILEAD ! Fix it
3. Donor med I think it's fine but heals only 20 .....
to be honest I really don't like this server now.
cry
not crying just giving my opinion
Why qq about the new Server Update.?
It's the new Future v8 you kno
Trust me.
#Freestyle GunZ 2030~.
Troo, but atleast give those foods meds +1 clip.
2 just isnt enough men'-'.
I think the delay of the meds should be lower.
Doing the math, the best meds for non donors were 22 x 32 (16 Hp/Ap; 2 11 sets) whilst donors had 35 x 40 (20 Hp/Ap; 1 set of 20, 1 set of 15). Non-donors had about HALF the heal value than donors.
We now have best non-donors 4 x 40 (2 sets of 4, each healing 20 Hp and Ap respectively) while donors now have 6 x 40 (2 sets of 6, each healing Hp and Ap respectively). Non-donors now have about 2 thirds the healing efficiency as donors.
The total price going from 700 to 400 is completely reasonable if non-donors get a slight advantage in favor to balance the game more. With the new SG nerfs, meds won't see as much instant heavy usage as they did before.
So yea, I really think this is a fair trade-off.
Peoples will buy it anyway, some of them just have too much ego and need them 20 hp extra
We've wanted this balancing shit for ages and now everyone is complaining? :s
update is ****ing great tbh. idk bout anti lead yet didnt play much