practicing handpainting
special thanks to lucas for kinda motivating me?
c&c appreciated
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practicing handpainting
special thanks to lucas for kinda motivating me?
c&c appreciated
Not bad practice to make more and youll get better at making items :p
I don't have any knowledge when it comes to items but it looks sick imo.
That looks pretty cool! It's just sketch? I haven't gone through this in college yet and I have a feeling I'll suck at it lol.
Sorry, the model can not be displayed. :C
I should improve my texture work :/
very nice i like
Nice sword xD
Help me? i cant see it Sorry, the model can not be displayed. :C or can someone pls take a screenshot? ty
weird, what browser do you use?
Mozilla Firefox
Google Chrome
Opera
Safari (to enable WebGL on Safari:
Go to Preferences > Advanced > Show Developer menu in menu bar
Go to header Develop > Enable WebGL
Internet Explorer, version 11 and up
any of these should work
http://puu.sh/7FhfK.png
10/10 would hire.
i use google chrome idk why :/
and great work!
But i dont really know if its a sword for gunz^^ looks more like a mmorpg sword =o
anyways still great work
yeah for the npcs there you are right ^.^
Really nice!
Keep up the good work.
I'd hire you :o
Texture is sick. Can't say much about the model without the wireframe.
Looks very good, good job.
looks nice!
The sword looks really sick man.
I like it, can I take it out on a date?
http://img3.wikia.nocookie.net/__cb2...0/Facepalm.png
on topic:
i saw this elsewhere too. ya dun good man, as usual
yeah on your favourite black server
I don't want to be the bitch 'n all, but you can really cut some tri's / poly's on the moddle, especially if it's for game related topics.
AFAIK, i've used every polygon to maintain either the model silhouette and/or UV's, there shouldnt be any polygon without purpose.
this was only to practice my handpainting, and having extra detail on the model makes for great visual support when you have to paint in all the lights and shadows yourself. even so, this is still pretty low poly even for current-gen. and yes, if i wanted to i could cut down the tricount a lot, but that would cause texture stretching and loss in sillhouette (which wouldnt really be noticable in GunZ, anyway). but as it stands, no one has expressed their desire to put this in their server, so for now i'm not going the extra mile to lower-polify this.
Yes cutting some edges might disrupt the model and texture, but it's not just that. If this would be in-game content then the handle should be 6/8 verts and nothing more. There are a lot of parts that aren't visible during gameplay, especially grips etc. which are covered by body parts (hands) shouldn't involve that many faces. And by saying that nobody has interest, I don't know the facts but I for sure haven't seen that many good comments let alone good models around here. If you can cut this up into a decent polycount, I'm sure people would have some interest. But other than that, could also be for portfolio work / future pserver content.
Gj anyways, would like to see more work coming from you :)
your critique is very valid and i have said the exact same thing to many others, but i'll restate : i never intended for this item to be imported into any game so its not optimized for any game.
thanks for the first real c&c ive gotten here
wow really nice sword keep it up :)