I would not add in superflip due being so large.
Also I was thinking about difficulties where one version gives you a slow and the other a slow and less gravity (just an example).
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there are countless things you can add, perhaps a randomization between 1 and 300 values for the 3 tags, [g?][s?][j?], since everything that u change especially in [s?] can cause difficulty to finish the map, imagine pressing w for half a second and move across the entire map and probably die.
I would not randomise it.
Rather do it as;
- Easy: no modifications
- Medium: (5% slower 5% less gravity)
- Hard: (10% slower 10% less gravity)
- Elite/Extreme: (15% slower 15% less gravity and bunny hop mode?)
Difficulty can always be changed after some testing, that is if they are going to look at it (well Jeff xoxo).
i support the bunny hop mode ( :o.o ) but i would say possibly also go for x% faster speed/more gravity, as faster=less control and more gravity is generally harder (both climbing walls and jumping in general), im willing to help with testing if necessary and that is all if any dev is going to even support this gamemode/suggestion entirely.
for a start, from somewhat personal experience i would say 5-15% difference is really minor considering i could finish supermario3 with 50% less speed (to get a point of view try to use the double swords that make you 10% slower to see how minor the difference is)
Still looking into this. Gotta find the best way of keeping track of the completed sectors. Probably add a new variable to mmatchobject
Accepted, on the to-do list.
If you add this to race map, please make sure to not implement it how the current spawns in that map work. Some players spawn behind others giving them a natural disadvantage.