Didn't saw this suggestion in changelog:
https://freestylersworld.com/showthr...29#post1082929
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Didn't saw this suggestion in changelog:
https://freestylersworld.com/showthr...29#post1082929
We always submit our updates to Microsoft, where it takes them a few hours to confirm them.Quote:
We did not give them enough time this time with the mini-patch, as we had to quickly fix the crashes and loadouts. However, it will stop complaining in a few hours when Microsoft has confirmed it.
Added.Quote:
Another small update will be applied in a few minutes to fix the crashes.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Edit: Update has been released.
Fixed.
My cousin has just got crashed for pressing ESC + R (leaving to the gameroom).
Here's his mlog:
Spoiler!Code:FREESTYLE GUNZ 1,0,0,290 launched. Build (Sep 16 2020 19:08:12)
Log time (09/16/20 20:13:14)
CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3199 MHz
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2047.500000
shader initialize successful : 1
Reset Device
24bit depth buffering enabled
Video memory 2047.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create: 1.203000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures: 3.560000
IDLResource Loading Success!!
IDL resources: 0.178000
start InitInterface option
Number of Display mode : 37
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create: 0.233000
Screen effect manager create success.
Effect manager create success.
7766 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create: 4.970000
Load character.xml success,
-------------------> Character Loading: 3.284000
-------------------> WeaponMesh Loading: 0.837000
Load weapon.xml success.
-------------------> Worlditem Loading: 0.049000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
Read SpyMode.
Read Blitzkrieg.
-------------------> ETC ..: 0.675000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Cloth VertexBuffer is Released
Selected character name : ^9D^0aniel^F (5E 39 44 5E 30 61 6E 69 65 6C 5E 46 ) (len = 12)
StageCreated
StageCreated
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:15:22 )
Create character : Name=^9D^0aniel^F Level=95
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:30:05 )
game interface destroy finished
StageCreated
Edit:
I also got crashed a few moments ago. I clicked ESC + L (tried leaving to the lobby) and my game crashed to my desktop.
Here's my mlog:
Spoiler!Code:FREESTYLE GUNZ 1,0,0,290 launched. Build (Sep 16 2020 19:08:12)
Log time (09/16/20 20:25:32)
CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 3191 MHz
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2038.000000
shader initialize successful : 1
Reset Device
24bit depth buffering enabled
Video memory 2036.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create: 0.781000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures: 2.924000
IDLResource Loading Success!!
IDL resources: 0.165000
start InitInterface option
Number of Display mode : 35
Number of Display mode : 35
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create: 0.154000
Screen effect manager create success.
Effect manager create success.
7773 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create: 5.059000
Load character.xml success,
-------------------> Character Loading: 2.290000
-------------------> WeaponMesh Loading: 0.552000
Load weapon.xml success.
-------------------> Worlditem Loading: 0.033000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
Read SpyMode.
Read Blitzkrieg.
-------------------> ETC ..: 0.650000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : ^9TomasEdison^A (5E 39 54 6F 6D 61 73 45 64 69 73 6F 6E 5E 41 ) (len = 15)
StageCreated
StageCreated
StageCreated
StageCreated
Reset Device
24bit depth buffering enabled
Video memory 2036.000000
shader initialize successful : 1
devices Restored.
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:30:41 )
Create character : Name=^9TomasEdison^A Level=99
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:30:49 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : Town_obj_flag_b 03.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_b 02.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_b 01.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 04.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 03.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 02.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 01.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:30:53 )
Create character : Name=^9TomasEdison^A Level=99
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:31:00 )
game interface destroy finished
StageCreated
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Reset Device
24bit depth buffering enabled
Video memory 2036.000000
shader initialize successful : 1
devices Restored.
StageCreated
Reset Device
24bit depth buffering enabled
Video memory 2036.000000
shader initialize successful : 1
devices Restored.
Reset Device
24bit depth buffering enabled
Video memory 2036.000000
shader initialize successful : 1
devices Restored.
Reset Device
24bit depth buffering enabled
Video memory 2036.000000
shader initialize successful : 1
devices Restored.
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : Town_obj_flag_b 03.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_b 02.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_b 01.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 04.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 03.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 02.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Town_obj_flag_a 01.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:39:40 )
Create character : Name=^9TomasEdison^A Level=99
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Cloth VertexBuffer is Released
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
24bit depth buffering enabled
Video memory 2036.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Quote:
My cousin has just got crashed for pressing ESC + R (leaving to the gameroom).
Here's his mlog:
Spoiler!Code:FREESTYLE GUNZ 1,0,0,290 launched. Build (Sep 16 2020 19:08:12)
Log time (09/16/20 20:13:14)
CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3199 MHz
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2047.500000
shader initialize successful : 1
Reset Device
24bit depth buffering enabled
Video memory 2047.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create: 1.203000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures: 3.560000
IDLResource Loading Success!!
IDL resources: 0.178000
start InitInterface option
Number of Display mode : 37
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create: 0.233000
Screen effect manager create success.
Effect manager create success.
7766 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create: 4.970000
Load character.xml success,
-------------------> Character Loading: 3.284000
-------------------> WeaponMesh Loading: 0.837000
Load weapon.xml success.
-------------------> Worlditem Loading: 0.049000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
Read SpyMode.
Read Blitzkrieg.
-------------------> ETC ..: 0.675000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Cloth VertexBuffer is Released
Selected character name : ^9D^0aniel^F (5E 39 44 5E 30 61 6E 69 65 6C 5E 46 ) (len = 12)
StageCreated
StageCreated
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:15:22 )
Create character : Name=^9D^0aniel^F Level=95
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:30:05 )
game interface destroy finished
StageCreated
Spoiler!
FREESTYLE GUNZ 1,0,0,290 launched. Build (Sep 16 2020 19:08:12)
Log time (09/16/20 20:39:05)
CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2294 MHz
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 880.000000
shader initialize successful : 1
Reset Device
24bit depth buffering enabled
Video memory 880.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create: 1.369000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures: 7.592000
IDLResource Loading Success!!
IDL resources: 0.314000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create: 0.344000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create: 8.871000
Load character.xml success,
-------------------> Character Loading: 4.346000
-------------------> WeaponMesh Loading: 1.185000
Load weapon.xml success.
-------------------> Worlditem Loading: 0.077000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
Read SpyMode.
Read Blitzkrieg.
-------------------> ETC ..: 1.068000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : ^4M^0yastheni^4a^2 (5E 34 4D 5E 30 79 61 73 74 68 65 6E 69 5E 34 61 5E 32 ) (len = 18)
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : Mansion_obj_flag_curtain_b 01.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Mansion_obj_flag_curtain_b 02.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Mansion_obj_flag_curtain_b 03.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : Mansion_obj_flag_curtain_b 04.elu : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:39:54 )
Create character : Name=^4M^0yastheni^4a^2 Level=81
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:48:53 )
game interface destroy finished
Just a heads up that the mlog.txt files are pretty useless to us, we need the gunz.dmp file if any is generated at the time you crashed.
If you purchased extra loadout slots and you cannot see them, you must restart the game first. This is a known problem, which is fixed in the next update.
The loadout is loading the wrong items when you have duplicates of that item.
ie. You have a [L] Nico MG-KX x2 (Rare, lv. 27) and a [L] Nico MG-KX x2 (Mythical lv. 4).
Hitting load will cycle through those weapons.
when new items?