A blog post has been made regarding certain issues such as network attacks on players in FGunZ.
You can read about it here.
p.s. Thank you Mike for the idea.
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A blog post has been made regarding certain issues such as network attacks on players in FGunZ.
You can read about it here.
p.s. Thank you Mike for the idea.
Forgive me i just don't agree with the idea of rerouting the player-player connection to the server. this whole thing is going to come with more issues and complaints than it's going to solve.. but okie doke, you da bosses.
I will donate for you work.
well, i don't have the same smarts as you fella's when it comes to development but by the SOUNDS of things there is going to be new lagg issues. What if i'm further away from the server than the enemy team i'm clan warring against?
here is a stellar idea and you know it.. why not remove the flippin' cash reward from the clan war. we don't have that "hot" of a clan war scene for their to be such prize. & you see the kind of poo people are trying to do to get it. it brings competition you could say.. but a bad kind of competition.
I kind of support this.
I was hoping for an implementation of 2 CW charts:
1 for monthly top clan
1 for top overall points for a clan
Since I feel the fact that after every month, every clan has to start over again is really exhausting. Maybe a mix of the old and the new clan war system would be better.
I don't know.. imo, the server laggs enough as it. directing more towards the server itself sounds like things are about to get hella laggy up in here. who knows.
why cash reward? if anything.. just the same as we have the gold emblem next to player names who do well in dual tournaments, make one for top clans monthly that also lasts a month. or make a certain item they can keep for a month. a jacket maybe. and forum title. all you need. fk money.
Users who live far away from the server will experience distance lag when playing against other players in Clan War matches. While this might seem like a significant problem, it is preferable compared to having a user’s connection attacked by a player.
Okay so will it just be the same kind of distance as normal games? Such as no lead but with 200 ping, im behind somebody and they are looking forward and shooting at me from 200 ping away.
Or we gonna have to lead? i hope so, will sort out the boys from the MENZ
i agree :)
hallelujah
To everyone who's confused:
- Pings between players in Clan Wars will be slightly higher if you live far away from the server located in Europe. Also known as distance lag.
- Anti-lead will remain in Clan Wars.
- Normal games will still have connections routed directly between players (or NAT, if the user cannot be connected to).
I want 2 donate 2 dollars for u linear 2 help u get a pizza <3
That's a pretty good idea actually good job.
U shud get a login server so whne people DDos, it wont affect the game server
Cool, thanks for this blog linear.
Keep it up 88.
Where are the servers located?