My argument still stands though, there's no way to verify how many pellets they are landing, so you can't know if it's the hit detection or the RNG spread causing low damage per shot.
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I get what you mean, here I took this aswell...
https://youtu.be/oNrvXfLqht0
Yes you see the pellet spread not hit me. His replay may appear differently due to ping difference however the 'Hit' indicator/sound are both there but I recieved 0 damage, so for me there's an issue somewhere because if on his end the spread does hit me and had both the indicators to say he had hit, but yet I took 0 damage I could be accused for hacking.
I would've believed its the anti lead if it was 2-3 years ago, because I knew about the issue beforehand, for instance:
https://www.youtube.com/watch?v=wM0IGS8dPuU
3 years ago^, people nowadays need 4-5 shots from that range to kill while I take that many to kill 1 person (its an all hit replay but my friend kees recorded it for me so 2 hits didn't register as hits)
This was on a test server made by Rain
https://www.youtube.com/watch?v=GA6pPEXo39A
Anti lead was MUCH better and forgiving for when you miss shots.
https://www.youtube.com/watch?v=hjY5io0N-Z8
2 years ago^
https://www.youtube.com/watch?v=hjY5io0N-Z8
https://www.youtube.com/watch?v=O93C4jTTQn8
BEST OF THEM ALL
https://www.youtube.com/watch?v=O6Gid1l0bMI
I believe there is a Damage reduce hack going around and its not the anti lead's fault, go back 2-3 years ago and you will REALLY understand what it means to have a garbage anti lead.
Rain's test server AGAIN had a flawless anti-lead.
https://www.youtube.com/watch?v=GdFw7igXQ74
I'm not an expert when it comes to replays, but like that guy said spread is randomly generated in replays. Also that looked like really weird timing matching the tumble when you shot, it might be an invincibility frame or something. Furthermore, aside from bad net resulting in packet loss, I don't see any way for it to fail in technical terms. Like I stated, when I used revolvers for months, I have NEVER gotten a false-positive shot. If the anti-lead was really broken surely one of my "hits" wouldn't have registered.
Not entirely, I do believe there are MOMENTS and only moments when the anti lead fks up and its not very often, RARELY does it ever happen and I've spoken with the admins and they said there aren't any hiccups going on or the connection being interrupted, either damage reduce or one's connection is weak (highly doubt that btw)
This is basically my argument. Maybe in scenarios where someone's internet is shitty could packets not be sent correctly. Otherwise it's a hack that's intentionally packet blocking, or the spread misleads people into thinking they're doing more damage than they are.
hows the antilead is fking fine?
when there is like 10 threads talking about antilead sucks
and u are saying its fine