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Type: Posts; User: StephanM

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    Added some tables to start with some object...

    Added some tables to start with some object placing :).
    I'll post a screenshot once I finished the elevator (probably at the end of this weekend).
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    As someone suggested to make the path connect,...

    As someone suggested to make the path connect, here it is. ;^)
    http://puu.sh/jC3k4/38d8de4de1.png
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    Wanted to check a part of the map textures (ofc...

    Wanted to check a part of the map textures (ofc the texture isn't balanced), I am going to work a ton tomorrow on it cause I feel like to (this image is just a test preview)....
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    It is not textured, the colours you look at now...

    It is not textured, the colours you look at now are just for me to see the difference between the wall and the floor.
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    *sigh* That is the room yes, I did not add those...

    *sigh* That is the room yes, I did not add those walls that are originally there yet.
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    That is the red base yes (kitchen).

    That is the red base yes (kitchen).
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    Not in the patch no. It was a longer...

    Not in the patch no.


    It was a longer staircase with a corner which feels iffy.
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    I like the idea, but I never intended to add...

    I like the idea, but I never intended to add player spawns in the hallway, guess I could make the hallway connect :).


    Meanwhile an update on progress;
    Some extra walling, new staircase in the...
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    Basicly finished all the walls including an extra...

    Basicly finished all the walls including an extra hall way for hp/ap spawns (if needed a room or so).
    Now ill work first on some smaller "object/wall" parts like pillars before I start on the floor...
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    Started working on the vent area, ill post some...

    Started working on the vent area, ill post some progress tomorrow.
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    Nope really, unless I add an extra area to fight...

    Nope really, unless I add an extra area to fight in.
    The idea behind is to fix the quality of the map (remove bugs/glitches/fix texture work/lightmapping).
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    MAP: Asylum (wip)

    Back again on Asylum since I cannot remember where I left it and I am working on this when I feel like to and might share it eventually.
    The whole map should be more clean compared to the original...
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