Added some tables to start with some object placing :).
I'll post a screenshot once I finished the elevator (probably at the end of this weekend).
Type: Posts; User: StephanM
Added some tables to start with some object placing :).
I'll post a screenshot once I finished the elevator (probably at the end of this weekend).
As someone suggested to make the path connect, here it is. ;^)
http://puu.sh/jC3k4/38d8de4de1.png
Wanted to check a part of the map textures (ofc the texture isn't balanced), I am going to work a ton tomorrow on it cause I feel like to (this image is just a test preview)....
It is not textured, the colours you look at now are just for me to see the difference between the wall and the floor.
*sigh* That is the room yes, I did not add those walls that are originally there yet.
That is the red base yes (kitchen).
Not in the patch no.
It was a longer staircase with a corner which feels iffy.
I like the idea, but I never intended to add player spawns in the hallway, guess I could make the hallway connect :).
Meanwhile an update on progress;
Some extra walling, new staircase in the...
Basicly finished all the walls including an extra hall way for hp/ap spawns (if needed a room or so).
Now ill work first on some smaller "object/wall" parts like pillars before I start on the floor...
Started working on the vent area, ill post some progress tomorrow.
Nope really, unless I add an extra area to fight in.
The idea behind is to fix the quality of the map (remove bugs/glitches/fix texture work/lightmapping).
Back again on Asylum since I cannot remember where I left it and I am working on this when I feel like to and might share it eventually.
The whole map should be more clean compared to the original...