1 per person I'd think, plus a room limit as an additional restriction. You could have a training room with 32 players in theory, 32 bots on top of that would probably be too much. Have to wait and...
Type: Posts; User: S1lent
1 per person I'd think, plus a room limit as an additional restriction. You could have a training room with 32 players in theory, 32 bots on top of that would probably be too much. Have to wait and...
how far have you been able to get this? just really curious since it's one of the few interesting things going on here.
I think making them only have an effect on enemies would probably be fine to change.
Something worth seeing. Looking forward to it.
@McSic So when do we get different spread just for CW? Kappa
Mcsic needs to keep track of how many people complain when the spread favors close combat vs how many complain when its the opposite. Looks like its just going back and forth between what a couple...
Good luck sir.
Bigger numbers = more fun? lol. I'm joking. Though i have heard the thought of increasing hp/ap and dmg by a multiple of ten. Allows finer adjustment of weapon damage.
This will be great, now I will be able to shoot more from around the corner before I die. :4
All of those things you requested are fairly easy to do in the code. Just have to see if they think it's worth their time to add.
I think FGunz has tried adjusting the meta before and that was a big no go, unfortunately. That's just the nature of Gunz though, its synonymous with kstyle and using a katana and shotguns. The...
hmm :?
I just watch McSic work now that I'm old and grumpy. He's actually done quite a lot for fgunz (coding) lately. I'm surprised he still has more planned for the future.
It was mostly Jeff. I just helped with bits and pieces. The only meaningful thing I did was get the npcs to run along the 3 different paths and their waypoints. The FPS for blitz was terrible,...
Should level mean anything other than how much you play/gain xp in a competitive pvp game?
Have mercy on the poor soul that would have to work on the interface client code. It's the worst...
Looks interesting, I haven't kept up with the whole spread thing since I don't play anymore. At least the shotguns are more close together within their own categories now. Not sure if that's good or...
lol
Hmmmmmm...no comment. Curious to see what the rebalance will look like.
This is actually a pretty reasonable suggestion compared to most, unless there is a technical reason not to do this or perhaps it's too time consuming?
They would have to limit the number of allowed spectators per room, that is the only thing i can say for certain. I don't think its going to happen though with all the extra coding that would need to...
These seem like good things. Vote percentage is probably a touchy thing, but i'd doubt there is a perfect solution so at least you can see who started it now. More choices seems to = more happy...
Going to need to make it an adjustable room option in order to give everyone the ability to play it their way. Which is likely over a thousand different ways. ;)
This is why it will never be perfect for everyone. I say just make it have more consistency and be done with it. At least the rogue pellets are gone. If your aim is generally good then you will do...
Different static spread for each shotgun...hmm Kappa