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  1. #21
    #Skull4Mod!

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    requesting a close on the thread, issue has been fixed.

  2. #22
    New Member

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    GUNZ 1,0,0,290 launched. build (Oct 16 2016 14:260)
    Log time (10/16/16 19:21:25)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 3 ) @ 3000 MHz
    Display Device = ATI RADEON XPRESS 200 Series ( vendor=1002 device=5a61 subsys=d6008086 revision=0 )
    Display Driver Version = 6.14.0010.6925
    Windows = 5.1 Build 2600 , Service Pack 3 (32-bit) (981484KB) : Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 119.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication:nCreate : begin
    0(Controlador primario de sonido): Hardware Mixing Supported
    1(Realtek HD Audio output): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    found 0 custom music

    -------------------> Sound Engine Create : 5.893000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 19.001001
    warning : bitmap frame_b.png not found.
    warning : bitmap frame_t.png not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 1.053000
    start InitInterface option
    Number of Display mode : 38
    Number of Display mode : 38
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.593000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    ----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
    in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 24.909000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
    model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Load character.xml success,

    -------------------> Character Loading : 32.289001


    -------------------> WeaponMesh Loading : 8.751000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.505000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    read SpyMode.

    -------------------> ETC .. : 13.244000

    BspObject open : begin interface/login/login.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 8
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    RBspObject:pen : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected

  3. #23
    Notorious's Avatar Khangus Khan

    Join Date
    Aug 2013
    Posts
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    Thanks
    1,772
    Originally Posted by Hyper View Post
    GUNZ 1,0,0,290 launched. build (Oct 16 2016 14:260)
    Log time (10/16/16 19:21:25)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 3 ) @ 3000 MHz
    Display Device = ATI RADEON XPRESS 200 Series ( vendor=1002 device=5a61 subsys=d6008086 revision=0 )
    Display Driver Version = 6.14.0010.6925
    Windows = 5.1 Build 2600 , Service Pack 3 (32-bit) (981484KB) : Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 119.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication:nCreate : begin
    0(Controlador primario de sonido): Hardware Mixing Supported
    1(Realtek HD Audio output): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    found 0 custom music

    -------------------> Sound Engine Create : 5.893000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 19.001001
    warning : bitmap frame_b.png not found.
    warning : bitmap frame_t.png not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 1.053000
    start InitInterface option
    Number of Display mode : 38
    Number of Display mode : 38
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.593000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
    ----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
    in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 24.909000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
    model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
    model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
    Load character.xml success,

    -------------------> Character Loading : 32.289001


    -------------------> WeaponMesh Loading : 8.751000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.505000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    read SpyMode.

    -------------------> ETC .. : 13.244000

    BspObject open : begin interface/login/login.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 8
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    RBspObject:pen : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Are you using Windows XP? Would appear so, that would be your issue.
    Last edited by Notorious; 10-17-2016 at 01:37 AM.

  4. #24
    Donator

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    Jun 2013
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    try reinstalling your monitor

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