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  1. #1
    StephanM's Avatar 🌹

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    Suggestion type:
    FGunZ


    Suggestion description:
    A "new" game mode called Parkour.
    Basically means it would be a sort of training mode with only skill maps to be played (meaning the skill maps would be removed from any other mode).
    Currently only a few maps, but with this mode there could be more maps for that mode, I mean a lot of people practise skill maps so...

    Other features in the mode would be no death by bullets, swords and such (only if you fall off the track) and no flip or massive (so build in instead of using tags).
    This way you can 'safely' practise your parkour skills.

    A side idea for this mode could be a sort of how quests are currently work with multiple stages.
    If you start with V1, you spawn > get an arrow for direction (or none if that is annoying/makes it easy to find your way) > the goal is to reach the portal at the end of the map to go to the next version of the skill maps.

    This could also be something for future events, the first to reach the end portal wins a point or something.


    Note: I already dropped it at one of the coders to see if it is a lot of work.
    Probably edit it soon with a few possible screenshots as a preview of my idea.



    Edit 1: Forgot to mention that you would earn exp for each map cleared in that mode (at least for the second idea aka side idea).
    Last edited by StephanM; 02-12-2017 at 04:23 AM.

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    L A D E R (02-28-2017), mimo (02-12-2017), Rain (02-25-2017), TomasEdison (03-11-2017), Traumatiser (02-12-2017), Tzunami best0 (03-08-2017), yas6en (02-12-2017)

  3. #2
    Junior Member

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    omg broo this seems so coool wowowowow cant wait ogggmgggmgmg

  4. #3
    #Skull4Mod!

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    Don't like the idea. Rather them fix other issues.

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    Omesaa (03-08-2017)

  6. #4
    Bunny's Avatar woof.

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    The concept is good, however several problems occur when doing this; superflip is also a skillmap, you could even call it mother of skillmaps aswell as being the largest map in the game, and if youre gonna be removing skillmaps and superflip then not many people are going to support this, especially when skillmap1 is often used for infected, but at the same time you cant allow them to play it outside the mode because thenbthey could practice it and farm exp.
    We also have the fact that there are only 4 skillmaps, all of which i consider VERY easy to complete, so if youre going to want to make challenging levels after completing the first ones, youre gonna run into a problem (unless you come up with something creative like forcing largeswords which make u 10% slower or making a built in [j?] Tag to make it more difficult to make jumps), this will be just free exp for alot of people. But then again, so is quest so....
    Last edited by Bunny; 02-12-2017 at 01:49 PM.

  7. #5
    StephanM's Avatar 🌹

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    Originally Posted by Bunny View Post
    The concept is good, however several problems occur when doing this; superflip is also a skillmap, you could even call it mother of skillmaps aswell as being the largest map in the game, and if youre gonna be removing skillmaps and superflip then not many people are going to support this, especially when skillmap1 is often used for infected, but at the same time you cant allow them to play it outside the mode because thenbthey could practice it and farm exp.
    We also have the fact that there are only 4 skillmaps, all of which i consider VERY easy to complete, so if youre going to want to make challenging levels after completing the first ones, youre gonna run into a problem (unless you come up with something creative like forcing largeswords which make u 10% slower or making a built in [j?] Tag to make it more difficult to make jumps), this will be just free exp for alot of people. But then again, so is quest so....
    I would not add in superflip due being so large.
    Also I was thinking about difficulties where one version gives you a slow and the other a slow and less gravity (just an example).

  8. #6
    Bunny's Avatar woof.

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    Originally Posted by StephanM View Post
    I would not add in superflip due being so large.
    Also I was thinking about difficulties where one version gives you a slow and the other a slow and less gravity (just an example).
    there are countless things you can add, perhaps a randomization between 1 and 300 values for the 3 tags, [g?][s?][j?], since everything that u change especially in [s?] can cause difficulty to finish the map, imagine pressing w for half a second and move across the entire map and probably die.

  9. #7
    StephanM's Avatar 🌹

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    Originally Posted by Bunny View Post
    there are countless things you can add, perhaps a randomization between 1 and 300 values for the 3 tags, [g?][s?][j?], since everything that u change especially in [s?] can cause difficulty to finish the map, imagine pressing w for half a second and move across the entire map and probably die.
    I would not randomise it.
    Rather do it as;
    • Easy: no modifications
    • Medium: (5% slower 5% less gravity)
    • Hard: (10% slower 10% less gravity)
    • Elite/Extreme: (15% slower 15% less gravity and bunny hop mode?)


    Difficulty can always be changed after some testing, that is if they are going to look at it (well Jeff xoxo).

  10. #8
    Bunny's Avatar woof.

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    Originally Posted by StephanM View Post
    I would not randomise it.
    Rather do it as;
    • Easy: no modifications
    • Medium: (5% slower 5% less gravity)
    • Hard: (10% slower 10% less gravity)
    • Elite/Extreme: (15% slower 15% less gravity and bunny hop mode?)


    Difficulty can always be changed after some testing, that is if they are going to look at it (well Jeff xoxo).
    i support the bunny hop mode ( ) but i would say possibly also go for x% faster speed/more gravity, as faster=less control and more gravity is generally harder (both climbing walls and jumping in general), im willing to help with testing if necessary and that is all if any dev is going to even support this gamemode/suggestion entirely.
    for a start, from somewhat personal experience i would say 5-15% difference is really minor considering i could finish supermario3 with 50% less speed (to get a point of view try to use the double swords that make you 10% slower to see how minor the difference is)

  11. #9
    SkyWodka's Avatar The ol' razzle dazzle

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    Wasn't there a developer here which wanted to do the same?.
    I remember seeing videos of its work.
    With portals etc

    sucked georges cock for it

  12. #10
    McSic's Avatar L e a d e r

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    Originally Posted by SkyWodka View Post
    Wasn't there a developer here which wanted to do the same?.
    I remember seeing videos of its work.
    With portals etc
    Yeah, "Race". It was full of bugs though.
    And the developer quit shortly after because he didn't get instant-access to the source.

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