Originally Posted by McSic View Post
I've done xml optimizations for all maps and got rid of duplicate textures, while optimizing all jpgs and pngs we have.
Might be best to move everything to BMP/DDS/TGA (forgot if they were lower in all cases vs JPG/PNG).
Though for UI I would go with PNG :p.


But good to hear you pick up the pile that was left behind that really needed to be dealt with .
In any case if you cannot figure it out or still need some minor pointers just ask, I do not mind helping out the squad.